Bolton Storyworld: Codename Winterhill
A smartphone-based thriller exploring truth versus fiction.
Bolton Storyworld: Codename Winterhill is a live-action interactive transmedia thriller that reached its final version in April 2016. Participants experience the story on their smartphones, receiving text and voice messages, visiting websites, solving puzzles, and watching filmed videos. The experience lasts five days and follows a Participant Activated Release Schedule (PARS): once a participant texts a code to a promoted mobile number, media is released to their phone according to a preset timeline. Set in Bolton, the story follows three students—Spoon, Lizzie, and Derek—investigating a missing person. As the narrative unfolds, it explores themes of truth versus fiction through conspiracy theories, alien abductions, and secret societies, ending with an unsettling open conclusion where the participant is left feeling they could be next. The production was created by Bellyfeel, with Krishna Stott—whose previous work includes the award-winning interactive film *Crimeface* (2008)—serving as creative director and showrunner.
The project began in 2011 when Stott was asked to consult on a project called *Here and Now* at Bolton University, which created characters who posted on Facebook in character, generating drama through their interactions. In 2012, with funding secured, the project was renamed *Bolton Storyworld*. Students at Bolton University made short films based on the characters’ lives and shared them on YouTube, serving as a prototype for an interactive transmedia environment. In 2013, Bellyfeel took full creative control, using the archive of prototypes to create a thriller narrative from the disparate story elements, adding the subtitle *Codename Winterhill*. The experience first ran in October 2014, was refined during 2015, and reached its final form for release in 2016. No film version of the experience is known to exist.
Quick Facts
- Director
- Ashok Baker / Phillip Shotton / Amy Cookson
- Producer
- Krishna Stott
- Writer
- Lee Robinson / Holly Roberts / Anna Zaluczkowska / Jamie Coles / Jane Collard / Courtney McGrail / Amy Louise Cookson / Ashok Baker
- Starring
- Natalie Biggs / Kate Cansdale / Rick Bithell
- Cinematography
- Chris Forshaw / Conall Ranaghan / Mohammed Osman / Magdalena Schedler
- Editing
- Abby Trotter
- Studio
- Bellyfeel
- Distributor
- Conducttr
- Released
- 2016
- Runtime
- 5 days
- Country
- United Kingdom
- Language
- English
Facts from the source article.
Reader's Guide
Bolton Storyworld: Codename Winterhill is significant as an early example of a live-action interactive transmedia thriller delivered entirely via smartphone. Its Participant Activated Release Schedule (PARS) allowed users to initiate a five-day narrative by texting a code, receiving media on a pre-set schedule. The story follows three students investigating a missing person, exploring conspiracy theories, alien abductions, and secret societies, ending with an open-ended situation suggesting the participant could be next. The production was selected for The Seattle Transmedia and Independent Film Festival in 2016 and won the Premier Award at the Learning on Screen Awards, where the judging panel called it 'innovative and immersive' and 'unlike anything the jury have seen before'. In 2019, a 55-minute film version titled 'Bolton Storyworld: Codename Winterhill - Artefact (2016)' was released, compiling video footage, text messages, and website puzzles from the event.
Did You Know?
- The experience operates on a Participant Activated Release Schedule (PARS), where participants text a code to start receiving media.
- The story follows three students named Spoon, Lizzie, and Derek investigating a missing person.
- A 55-minute film version was released in 2019, compiling footage and puzzles from the 2016 event.
The Participant-Activated Experience
The core of Codename Winterhill is its Participant Activated Release Schedule, a mechanism that transforms passive viewing into an active, time-bound engagement. Rather than streaming content on demand, the experience waits for the participant to take the first step: texting a code to a designated mobile number. That single action unlocks a pre-programmed cascade of media delivered to the participant's smartphone over the course of five days. The content mix is deliberately varied—text messages, voice recordings, curated website explorations, puzzle challenges, and filmed video segments all interleave to build momentum. This structure means the narrative pace is governed by the participant's own initiation, yet the rhythm of revelation is carefully choreographed by the creators. The result is a thriller that feels less like watching a show and more like being pulled into a real-time investigation, with the phone itself becoming the primary interface through which clues arrive and the story deepens.
Narrative Architecture and Thematic Ambition
The narrative engine of Codename Winterhill is a missing-person investigation set against the backdrop of Bolton, led by three student characters—Spoon, Lizzie, and Derek—who find themselves drawn into a case that quickly outgrows anything they expected. What begins as a straightforward search for a disappeared individual gradually fractures into something far more unsettling. As the five-day experience progresses, the story peels back layers to interrogate the boundary between truth and fiction, weaving in conspiracy theories, alien abduction claims, and the machinations of secret societies. These elements are not mere set dressing; they serve the central thematic question of how much of what we perceive is constructed narrative versus lived reality. The experience deliberately refuses to resolve cleanly. Its final beat leaves participants in a disturbing, open-ended position, with the implication that the threat is not contained—that 'they could be next.' This refusal of closure is as much a narrative choice as the conspiracy elements themselves, embedding the participant within the story's unease.
From University Prototype to Polished Transmedia Thriller
Codename Winterhill did not arrive fully formed; it evolved through several distinct phases over five years. The project originated in 2011 as 'Here and Now,' a Bolton University consultation in which a cast of characters posted on Facebook in character, generating drama through their social-media interactions. When funding was secured in 2012, the initiative was rebranded 'Bolton Storyworld,' and students at the university began producing short films about those characters, sharing them on YouTube as a prototype for an interactive transmedia environment. In 2013, production company Bellyfeel assumed full creative control, mining the accumulated archive of prototypes to forge a coherent thriller narrative and attach the subtitle 'Codename Winterhill.' The experience premiered in October 2014, underwent a year of refinement, and reached its final form in April 2016. Throughout, transmedia artist Krishna Stott—whose earlier interactive film Crimeface (2008) had earned awards—served as creative director and showrunner, providing the through-line that connected the project's disparate origins into a unified, polished experience.
Critical Recognition and the 2019 Artefact Film
Recognition for Codename Winterhill came swiftly after its 2016 release, validating an approach to digital storytelling that the industry had not yet fully codified. The production was selected for the Seattle Transmedia and Independent Film Festival that same year, and it also claimed the Premier Award at the Learning on Screen Awards in the UK. The judging panel's consensus was emphatic: they described it as an outstanding production, an innovative and immersive piece of digital storytelling, and something unlike anything the jury had previously encountered. That critical reception positioned the work as a benchmark for transmedia narrative design. The project's legacy extended further in 2019, when a 55-minute film version—titled Bolton Storyworld: Codename Winterhill – Artefact (2016)—was released. Organized into chapters mirroring the original five-day structure, the Artefact film wove together much of the video footage, text-message exchanges, and website puzzles that participants had navigated in real time, effectively preserving the interactive experience in a linear, watchable format for audiences who had not been present during the live event.
Frequently Asked Questions
What is Bolton Storyworld: Codename Winterhill?
It is a live-action interactive transmedia thriller that reached its final form in April 2016, with Krishna Stott serving as creative director and showrunner and Bellyfeel as the producing studio. The story is set in Bolton and centers on three student characters investigating a disappearance.
How do participants experience Bolton Storyworld: Codename Winterhill?
The entire narrative unfolds on a smartphone over five days, delivering texts, voice clips, puzzles, and short films through a system called the Participant Activated Release Schedule. A participant simply texts a code to a designated number, and the story media then arrives on their phone according to a fixed timeline.
Who are the main characters in Bolton Storyworld: Codename Winterhill?
The story follows three students—Spoon, Lizzie, and Derek—who team up to investigate a missing person in Bolton. Their investigation drives the narrative across the five-day experience.
What award did Bolton Storyworld: Codename Winterhill win?
It took home the Premier Award at the 2016 Learning on Screen Awards.
What is the central theme of Bolton Storyworld: Codename Winterhill?
The project is framed as a smartphone-based thriller that interrogates the boundary between truth and fiction, asking participants to question what is real within the story they are experiencing.
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