Club Penguin
A safe virtual world for children, shut down in 2017.
Club Penguin was a massively multiplayer online game (MMO) that ran from 2005 to 2017, featuring an Antarctic-themed virtual world where players used cartoon penguin avatars. Created by New Horizon Interactive (later Disney Canada Inc.), it was designed for children aged 6 to 14 and grew to over 200 million registered user accounts by July 2013. The game was notable for its strong focus on child safety and was acquired by the Walt Disney Company in August 2007.
Quick Facts
- Developer
- New Horizon Interactive
- RocketSnail Games
- Disney Interactive Studios
- Launched
- 24 October 2005
- Discontinued
- 30 March 2017
- Platform
- Online (Adobe Flash)
Facts from the source article.
Did You Know?
- Club Penguin was divided into various rooms and distinct areas, with illustrator Chris Hendricks designing many of the first environments.
- During parties, special penguin mascots controlled by employees would grant items if encountered in-game, including characters like Gary the Gadget Guy, Aunt Arctic, and pirate Rockhopper.
- The franchise has included console video games for Nintendo DS and Wii, television specials in the UK, and a series of books.
History and development
The origins of Club Penguin trace back to a Flash 4 game called Snow Blasters, which developer Lance Priebe began in July 2000 after being inspired by a Far Side cartoon featuring penguins. That project evolved into Experimental Penguins, released through RocketSnail Games in July 2000 but taken offline the following year. It inspired Penguin Chat (also known as Penguin Chat 1), released shortly after, and then Penguin Football Chat (also known as Penguin Chat 2) in January 2003, built on Flash 5. These early games included minigames such as Ballistic Biscuit, which later became Club Penguin's Hydro Hopper, and Mancala Classic. Lance Priebe, along with co-workers Lane Merrifield and Dave Krysko, conceived Club Penguin after failing to find a safe social online space for their own children. In 2003, Merrifield and Priebe proposed a spin-off company to their boss, which became New Horizon Interactive.
Design
Paid membership was required to purchase virtual clothing, igloo decorations, and other items, creating a caste system between paying and non-paying users. The game avoided in-game and on-site advertising, unlike competitors such as Whyville and Neopets. An online merchandise shop opened in August 2006, selling stuffed Puffles and T-shirts, with key chains and gift cards added later. In October 2008, plush toys based on game characters were sold online and in retail stores. Club Penguin relied heavily on word-of-mouth advertising, similar to rival Webkinz. Designed for ages 6–14, the game emphasized child safety, with features described as fastidious and reminiscent of an Orwellian dystopia, though this focus was intended to reassure parents.
Critical reception
Club Penguin received mixed reviews. The game's rapid growth indicated success, but Nielsen figures from April 2008 showed a 7% traffic decline over the prior year. Critics argued the game encouraged consumerism and cheating, as players were prompted to earn coins for virtual products and faced repeated advertisements for paid membership. Merchandise sold through the website and Disney stores unlocked in-game items, leading some to view children as economic subjects acculturated to shopping. Others contended that in-game money could teach saving, math skills, and money management. Concerns about cheating arose from a competitive culture, prompting Club Penguin to add guidelines and ban offenders.
Private servers
After Club Penguin's closure, private servers (CPPS) emerged using unlicensed SWF files, databases, and server emulators to recreate the game, often adding custom items and free membership. Club Penguin Rewritten, a popular remake, launched on February 12, 2017, reached a million players by October 12, 2017, and announced permanent shutdown on March 4, 2018, but returned a month later on April 27, 2018. During the COVID-19 pandemic, private servers saw a surge, with one platform gaining 6,000–8,000 new players daily. On April 16, 2020, musician Soccer Mommy hosted a virtual concert on Club Penguin Rewritten, rescheduled from April 2 due to server overload. Disney pursued CPPSes with DMCA notices, and many servers faced security issues, including DDoS attacks and data breaches. On January 21, 2018, over 1.7 million Club Penguin Rewritten user accounts were compromised, and a second breach on July 27, 2019 exposed 4 million more accounts.
Frequently Asked Questions
Who developed Club Penguin?
Club Penguin was developed by New Horizon Interactive, RocketSnail Games and Disney Interactive Studios.
What platforms is Club Penguin available on?
Club Penguin was released for Online (Adobe Flash).
More in Inactive Massively Multiplayer Online Games
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
