Hollow Knight Codexery

Music of Hollow Knight

Two soundtrack albums scored by Christopher Larkin for Hollow Knight.

Christopher Larkin composed and scored two soundtrack albums for *Hollow Knight*. The first album features music from the base game and debuted on Bandcamp on 10 February 2017, before the game's release; it then launched on GOG and Steam alongside the game on 24 February 2017. A vinyl edition followed in early 2018. The second, shorter album, *Gods and Nightmares*, includes music from the game's four free content packs. It came out digitally on 9 August 2018, with a vinyl release later that year. After Team Cherry’s Kickstarter for *Hollow Knight* succeeded, Larkin sent in ideas for a potential theme. He was soon hired as the lead composer and sound designer. The developers asked for a soundtrack that felt “dark elegant” and used “minimal instrumentation,” while staying “classical and melancholic.” Larkin drew inspiration from games like *The Legend of Zelda: Ocarina of Time* and *Final Fantasy VII*. He relied heavily on soft piano, but also used flute, oboe, and organ. He tailored instruments to each setting: for “Greenpath,” he chose harp and marimba to evoke nature, and for “Soul Sanctum,” he used organ to match what he called the “sacredness” and “old scholarly” feel of the area. Releases *Hollow Knight – Official Soundtrack* (also called *Hollow Knight (Original Soundtrack)*) contains the base game’s music. Timothy Cheel played viola on “Dirtmouth” and “Hollow Knight,” while Amelia Jones provided soprano for “City of Tears.” *Hollow Knight – Gods and Nightmares* includes music from the four free content packs. The track “Pale Court” was performed by Accord Quartet and Péter Kiss, with arrangement by Steven Tanoto. Critics widely praised the score. Alessandro Barbosa of GameSpot called it a “wonderful musical score” that gives each area personality. Tom Marks of IGN noted how melodies and instruments shift as players move between screens, calling the soundtrack “one of my favorites.” Kirk Hamilton of Kotaku described Larkin’s “elegiac musical score” as defining the game’s mournful tone. Jon Mundy of NintendoLife said the music is “somber” and “perfectly encapsulate[s] the feeling of exploring a fallen kingdom.” Álvaro Alonso of HobbyConsolas highlighted the boss themes and melancholic piano pieces. Sam Goldner of Bandcamp Daily credited the score with welcoming players into Hallownest.

Quick Facts

Artist
Christopher Larkin
Released
10 February 2017
Genre
Video game music
Length
64:23
Label
Materia Collective

Facts from the source article.

Lore & Background

Inspired by the success of Team Cherry's Kickstarter for Hollow Knight, Larkin sent over some ideas for what a theme for the game could sound like. Soon after, he was brought on as Hollow Knight's lead composer and sound designer. Larkin was asked to create a soundtrack demonstrating 'dark elegance' while using 'minimal instrumentation', and Team Cherry requested that the soundtrack remain 'classical and melancholic.' Larkin was inspired by the music of games such as The Legend of Zelda: Ocarina of Time and Final Fantasy VII. He used soft piano extensively, along with flute, oboe, and organ, and chose instruments based on the setting: for 'Greenpath' he used instruments he associated with nature, such as harp and marimba; for 'Soul Sanctum' he used the organ to replicate the sacred or 'old scholarly' vibe of the space.

Reader's Guide

The music of Hollow Knight is significant for its role in defining the game's mournful tone and immersive atmosphere. Critics praised the soundtrack for breathing personality into each area, with individual melodies and instruments shifting as the player moves. The score was called 'masterfully orchestrated' and 'unparalleled,' helping the game become 'something truly special.' The soundtrack received positive reviews from outlets including GameSpot, IGN, Kotaku, NintendoLife, HobbyConsolas, Bandcamp Daily, Polygon, and TheGamer. The 'Gods and Nightmares' album, particularly the track 'Nightmare King,' was highlighted for delivering the darkness and ruthlessness of its associated boss. The music's legacy lies in its integration with the game world, using minimal instrumentation and classical influences to evoke melancholy and exploration.

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