Halloween Video Games Codexery

Tony Tough and the Night of Roasted Moths

A 1999 adventure game featuring a hypochondriac detective.

Tony Tough and the Night of Roasted Moths

Tony Tough and the Night of Roasted Moths, a 1999 adventure game from developer Nayma Software, first appeared in public at the Saloon.bit multimedia event in Turin in December 1998, on display at the Nayma Expo-Stand. It then showed again on March 24, 1998 at Florence's MediARTech International Exhibition, where it caught the eye of major Italian computer magazines and distributors. The game has one sequel, Tony Tough 2: A Rake's Progress, released in 2006. In 2012, it was added to the ScummVM project, and on October 24, 2012, it was re-released under license by Paris-based retro-gaming company DotEmu.

Quick Facts

Title
Tony Tough and the Night of Roasted Moths
Developer
Nayma Software / Prograph Research
Publisher
ITA · Protonic Interactive · NA · Got Game Entertainment
Platforms
Windows, macOS, Linux
Released
WindowsITA · 1999 · NA · October 31, 2002macOS, LinuxWW · May 7, 2015
Genre
Adventure game
Modes
Single-player
Designer
Stefano Gualeni
Artist
Valerio Massari

Facts from the source article.

Lore & Background

Tony Tough and the Night of Roasted Moths is a point-and-click adventure game in which players control the titular Tony Tough, a private detective described as 'a gnome-sized, nasal-voiced hypochondriac momma’s boy.' Gameplay involves positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as Day of the Tentacle, including a focus on conversations with strange characters, puzzle solving, and combining and using items found throughout the game. The graphics and animation are cartoon-like, and two modes of play are present: beginner mode has fewer puzzles and does not feature the two in-game mini-games.

Reader's Guide

Tony Tough and the Night of Roasted Moths holds significance as an Italian adventure game that garnered attention from major Italian computer magazines and distributors after its early showings in Turin and Florence. Its commercial performance was modest: the German publisher DTP Entertainment remarked in 2004 that sales were 'satisfying, but I would lie if I talked of a hit,' noting damage from competition during the holiday season. In France, Focus Home Interactive reported conservative forecasts but said initial sales results were satisfactory. Overall, Randy Sluganski of Just Adventure remarked that the game 'just did not sell.' Despite this, the game entered the ScummVM project in 2011, ensuring its continued playability on modern systems, and was relaunched by DotEmu in 2012. Its legacy includes a sequel and comparisons to classic adventure games like Day of the Tentacle.

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