Halloween Video Games Codexery

Monster House (video game)

A survival horror game based on the 2006 film.

Monster House (video game)

Monster House is a survival horror video game developed by Artificial Mind and Movement and published by THQ, based on the 2006 animated film of the same name. The game follows the characters D.J., Chowder, and Jenny as they navigate a living house, fighting enemies made from its interior architecture. It was met with mixed reception.

Quick Facts

Title
Monster House
Developer
Artificial Mind and Movement
Publisher
THQ
Platforms
PlayStation 2 / GameCube / Game Boy Advance / Nintendo DS
Released
NA · July 18, 2006 · EU · August 4, 2006 · AU · September 7, 2006
Genre
Third-person shooter, survival horror
Modes
Single-player

Facts from the source article.

Lore & Background

The games pick up from the part of the film where D.J., Chowder, and Jenny escape from a police car, only to be eaten by the house. The three are separated and, while looking for each other, are attacked by enemies constructed from the building's interior architecture. Enemies include living furniture, tentacle-like pipes, trees, flying objects, spotlights that awaken monsters, and giant pipe monsters. The game has about nine chapters, each telling the story from a character's perspective. Bathrooms serve as save points and are the safest parts of the house. Players are equipped with a default water pistol with a built-in flashlight. Each character has a special ability: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot, and Chowder can attack enemies with water balloons. Boxes containing ammo for secondary attacks can be used for refills, food restores health, and tokens allow the player to play the game 'Thou Art Dead'.

Reader's Guide

The Monster House video games are notable for adapting the film's premise into an interactive survival horror experience, though they received mixed reception. The gameplay emphasizes exploration and combat against household objects turned hostile, with each character offering a unique playstyle. The plot closely follows the film's events, expanding on the trio's journey through the house's interior, including encounters with bosses like a large mannequin of Constance and giant pipes. The games' legacy lies in their faithful adaptation of the film's atmosphere and their attempt to translate a family-friendly horror story into a video game format. While not critically acclaimed, they remain a curiosity for fans of the film and early 2000s licensed games.

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