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Afro Samurai (video game)

A cel-shaded brawler based on the Afro Samurai anime.

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Afro Samurai is an action game released for PlayStation 3 and Xbox 360, drawing loosely from the manga and anime series of the same name. First mentioned in the February 2008 issue of Play magazine, it launched on January 27, 2009. Developed by Namco Bandai Games, it was the first title—and ultimately the only one—released in North America under the company's western label, Surge. In Europe and Australia, it came out under the Namco brand and was distributed by Atari Europe.

Gameplay

The gameplay is a 3D brawler with platforming sections. Most levels end with a boss fight, and these encounters become more common as the game progresses. The visual style uses cel-shading. Monty Oum designed the combat system, which involves punches, kicks, and sword slashes against enemies.

A magic pendant can slow time and enable special moves. Although it is a hack and slash game, the fighting is slow-paced and combo-focused, making it accessible to newcomers. At certain points, "Body Part Poker" appears, requiring the player to cut off specific body parts at the right moment to collect cards and earn achievements.

Plot

The story follows the rule that the warrior who becomes "Number One" rules the world with godlike powers, achieved only by killing the previous Number One and taking his ceremonial headband. Only the "Number Two" can challenge the Number One, so the Number Two headband changes hands frequently. Afro's father was the old Number One, killed by a gunman named Justice while Afro watched as a child. Now an adult, Afro is the current Number Two and a master swordsman seeking revenge.

Lengthy flashbacks show his journey from a frightened boy to a brutal samurai and eventually the Number Two. In the present, Afro travels to the mountain top keep of the Number One to duel Justice, while fighting a cult called the Empty Seven Clan, who try to take his headband. Ultimately, Afro learns Justice is already dead, making his quest pointless. After defeating a hallucination of Justice, he realizes the headbands only cause pain and death, throwing them into an abyss to end the cycle of violence.

The main characters are voiced by the same actors from the anime, with Mary Elizabeth McGlynn as voice director. RZA produced the hip hop soundtrack. The credits reveal that Namco Bandai hired TV screenwriter Peter Saji to write a storyline for a downloadable episode.

Combat Style and Gameplay Mechanics

Afro Samurai delivers a 3D brawler experience laced with platforming segments, where nearly every level builds toward a boss confrontation that grows increasingly frequent as the player advances. The visual presentation leans into a cel-shaded aesthetic that mirrors the source anime's look. At the heart of the action sits a combat system crafted by Monty Oum, blending hits, kicks, and sword slashes into a deliberate, slow-paced rhythm. Rather than rewarding frantic button-mashing, the design emphasizes combo timing, making it approachable for newcomers to the hack-and-slash genre.

A magic pendant adds a tactical layer, letting the player slow time to execute special moves. Scattered throughout the levels is a quirky minigame called Body Part Poker, in which the player must sever specific targets at precise moments to collect body-part cards and unlock achievements. The overall feel is one of measured, cinematic swordplay rather than chaotic speed.

Narrative and the Headband Cycle

The story operates on a brutal hierarchy: whoever holds the Number One headband wields godlike power and rules the world, but only the current Number Two is permitted to challenge for it. Because the Number Two headband shifts owners so often, very few warriors ever reach the summit. Afro's origin is rooted in childhood trauma—he watched his father, the former Number One, get gunned down by a man called Justice.

Now a grown master swordsman and the reigning Number Two, Afro marches toward the mountain-top fortress to settle that old score. Flashbacks trace his transformation from a terrified boy into a ruthless warrior. In the present timeline, agents of the mysterious Empty Seven Clan repeatedly ambush him, seeking to steal his headband.

The narrative's final twist shatters his purpose: Justice is already dead. After fending off a hallucinated version of his enemy, Afro concludes the headbands only propagate suffering. He hurls them into an abyss, breaking the endless cycle of violence.

Production, Voice, and Sound

Announced in the February 2008 issue of Play magazine and shipped on January 27, 2009, Afro Samurai was developed by Namco Bandai Games for PlayStation 3 and Xbox 360. In North America it carried the Surge imprint, making it the first—and ultimately the only—title published under that western label, while European and Australian buyers received it under the Namco name with Atari Europe handling distribution. The casting decision was deliberate: every principal character was voiced by the same performer who had brought the role to life in the anime, with Mary Elizabeth McGlynn steering the voice direction.

The soundtrack was composed by hip-hop producer RZA, lending the game a distinctive musical identity. Behind the scenes, Namco Bandai also hired TV screenwriter Peter Saji to craft a storyline for a downloadable episode. In an interview, Saji confirmed that multiple downloadable episodes were in production, though no release date was ever provided.

Reception and the Short-Lived Sequel

Afro Samurai landed with moderate critical reception, settling at a 65 out of 100 on Metacritic. Namco Bandai's own fiscal-year report indicated the title moved 420,000 copies across the United States and Europe. The game's most notable post-release chapter came in June 2015, when an episodic sequel titled Afro Samurai 2: Revenge of Kuma was announced. Volume 1 hit PlayStation 4 and PC on September 22, 2015, but the reception was sharply negative.

By November of that same year, the title had been pulled from both the PlayStation Store and Steam, and the planned second and third volumes were cancelled outright. An Xbox One edition that had been anticipated never materialized. The brief, troubled run of the sequel effectively closed the book on Afro Samurai as a video-game franchise, leaving the 2009 original as the sole full-length entry in the medium.

Test yourself on TriviaCafe: Which company developed "Afro Samurai": Namco Bandai Games, Yuke's, Capcom or Krome Studios? · More games trivia

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Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

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