GoldenEye Codexery

Temple Level

A classic GoldenEye 007 multiplayer map, recreated and reimagined.

Temple Level

Temple is a map in GoldenEye: Source, a multiplayer remake of GoldenEye 007. It exists in both a 'classic' original form and a reimagined form.

Character
James Bond (player-controlled)
Role
Multiplayer map (Neo reimagining of single-player mission)
Affiliation
MI6
First appears
GoldenEye 007 (1997)
Status
Active in GoldenEye: Source as of 2024

Lore & Background

The map is based on the Temple level from GoldenEye 007, itself inspired by the James Bond film GoldenEye. The reimagined version takes visual inspiration from the film.

In Their Own Story

The air is thick with humidity and the scent of moss-covered stone. Players move through dimly lit corridors, the only sounds their footsteps and the distant hum of machinery. A laser grid blocks a path; a well-placed shot from a silenced weapon deactivates it. Deeper in, the floor gives way without warning, but a quick jump saves a player from tumbling into darkness. In the vast central chamber, the GoldenEye satellite looms on a screen above. 'You're too late, Bond,' Trevelyan's voice echoes—but in multiplayer, every player is Bond, and the mission is survival.

Reader's Guide

Temple is available in both Classic and Neo versions. Classic Temple is a faithful re-creation of the original Nintendo 64 multiplayer map, to-scale with simple geometry and high-resolution textures. Neo Temple is a reimagined version with layout changes suitable for multiplayer. The map supports various game modes including Deathmatch, License to Kill, and Capture the Flag.

Did You Know?

More in Gameplay & Mechanics

Elsewhere in the GoldenEye universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →