Bunker Level
Infiltrate the Severnaya bunker and escape before the EMP strike.
The Bunker is a level in GoldenEye 007, a 1997 first-person shooter game developed by Rare and published by Nintendo for the Nintendo 64. The source does not specify the level's number in the sequence of levels.
- Character
- James Bond
- Role
- Infiltrate the bunker and disable the GoldenEye satellite weapon
- Affiliation
- MI6
- First appears
- GoldenEye 007 (1997)
- Setting
- Severnaya, Russia
- Primary objective
- Disable the GoldenEye satellite control system
Lore & Background
According to the game's plot, Bond is sent a second time to Severnaya, Russia, where he is captured and locked up in the bunker's cells along with Natalya Simonova. They both escape the complex seconds before it is destroyed—on the orders of General Ourumov—by the GoldenEye satellite's EMP.
In Their Own Story
The cold steel of the bunker walls hums with the power of a weapon that could end the world. Bond moves silently through the dimly lit corridors, the only sound the distant clatter of a guard's boots on metal grating. He pauses at a computer terminal, his fingers dancing across the keys as he bypasses the security protocols. The GoldenEye satellite is moments from activation, and every second counts. He must reach the main control room before the Janus operatives can unleash its devastating power.
Reader's Guide
The source does not provide a gameplay guide for this level.
Did You Know?
- The source does not specify the number of levels in the game; it only mentions that the game features a series of levels.
- The source states that the game was developed by Rare and directed by Martin Hollis, but does not mention his previous work on Killer Instinct.
More in Gameplay & Mechanics
Elsewhere in the GoldenEye universe
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