Flower Codexery

Super Jump

Leap to new heights with the power of the Super Flower.

Super Jump

The Super Jump is a power-up ability in the Super Mario series that allows the player character to ascend rapidly. It is obtained from a Flower power-up, specifically the Super Flower, which transforms the character into a Fire variant who can throw bouncing fireballs at enemies. The Super Jump serves as the primary method for traversing vertical gaps and reaching higher platforms.

Franchise
Super Mario
Developer
Nintendo
Input Method
Press jump button while airborne after collecting Super Flower
Function
Vertical traversal and projectile attack

Lore & Background

The Super Jump is granted by the Super Flower, a power-up introduced in Super Mario Land and Super Mario Maker 2. When collected, it transforms the character into a Fire variant, enabling them to shoot bouncing Superball projectiles that can defeat enemies and collect coins. The Super Jump itself allows the character to perform a higher-than-normal jump, useful for reaching elevated platforms or avoiding ground-level threats. This ability is distinct from standard jumps and is activated by pressing the jump button while in the air after obtaining the Super Flower.

In Their Own Story

In Super Mario Land, Mario discovers the Super Flower hidden within a ? Block. As he grabs it, his cap flashes and his overalls shift color, signaling the transformation. With a quick press of the A button mid-air, he launches upward, clearing a gap that was previously impassable. The Superball he fires bounces off a Koopa shell, ricocheting to collect a distant coin. This moment marks a turning point in the level, allowing Mario to bypass a series of enemies and reach the exit flagpole with seconds to spare.

Reader's Guide

To execute a Super Jump, first collect the Super Flower from a ? Block. Once transformed, jump normally and then press the jump button again while airborne to perform the Super Jump. This grants extra height, useful for reaching high platforms or avoiding enemies. The Superball projectile fired from the Super Flower can also be used to defeat enemies from a distance or collect coins in hard-to-reach places. Timing is key: use the Super Jump when approaching vertical obstacles or when you need to clear a large gap. In Super Mario Maker 2, the Super Flower and its Super Jump are available in the Super Mario Bros. style, allowing for creative level design involving vertical traversal.

Did You Know?

More in Combat Systems & Mechanics

Related in Flower

Links follow this subject's own source article.

Elsewhere in the Flower universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →