Flower Codexery

Emotional gaming philosophy

An interactive poem exploring the tension between urban and nature.

Flower is a video game developed by Thatgamecompany, with Jenova Chen as creative director. It was released as a downloadable game via the PlayStation Network.

Quick Facts

Developer
thatgamecompany
Creative director
Jen Evenson
First released
2009
Platforms
  • PS3
  • Xbox 360
  • iOS
Preceded by
Flow (2006)
Succeeded by
Journey (2012)
Core mechanic
Wind-driven traversal and petal collection

Lore & Background

Flower was intended by Chen to provoke positive emotions in the player and to act as 'an emotional shelter'. Chen described the game as 'an interactive poem exploring the tension between urban and nature'. He designed the game around the idea that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience, and that the emotional range of most games was very limited. To make Flower have the 'emotional spectrum' that he wanted, Chen looked at the development process as creating a work of art, rather than a 'fun' game.

Did You Know?

More in Production & Legacy

Elsewhere in Flower

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →