Fire Emblem Codexery

Binding Blade

Roy's campaign across Elibe against the forces of King Zephiel, featuring permanent death and a grid-based battle system on the Game Boy Advance.

Fire Emblem: The Binding Blade is a 2002 tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. As the sixth mainline entry in the series, it holds the distinction of being the first title produced for the handheld system. Set on the fictional continent of Elibe, the story follows Roy, a young nobleman from Pherae, as he leads an army against King Zephiel of Bern. The game was designed to be more forgiving than its predecessor, Thracia 776, and despite never receiving an official overseas release at launch, its popularity grew significantly after Roy appeared in Super Smash Bros. Melee.

Quick Facts

Wielder
Roy
Origin
Found in a shrine housing the Binding Blade near Bern's borders
Affiliation
  • Lycian Army
  • Etrurian Army
  • Roy's forces against Bern and Idunn
First appearance
Fire Emblem: The Binding Blade (2002)
Weapon type
Sword

Lore & Background

The Binding Blade is a powerful weapon that rules over the other eight Divine Weapons scattered across Elibe. The continent was shaped by an ancient conflict called the Scouring between humanity and dragons, where humans used these weapons to banish the dragons. A thousand years later, King Zephiel of Bern seeks to return the world to the dragons by resurrecting Idunn, a Divine Dragon whose soul had been sealed away. To stop this, Roy's army must locate the eight scattered Divine Weapons. If collected and unbroken, they reveal an ancient temple built by dragons where the final battle takes place. The Binding Blade is found in a shrine near Bern; combined with the Fire Emblem, it grants Roy the power necessary to defeat Zephiel and stop Idunn from raising a dragon army.

Reader's Guide

Battles occur on grid-based maps with turn-based movement. Units can attack, support allies, or wait. Combat shifts to a side-view cinematic when attacking. Weapons break after limited uses and require repair. The series' recurring Weapons Triangle applies: axes beat lances, lances beat swords, and swords beat axes. Defending villages yields hints or rewards. Maps are cleared by defeating the boss and seizing their location. Permanent death is in effect; if a unit falls, they are lost forever, though the game ends immediately if Roy dies. Units gain EXP to level up randomly increasing stats like attack and defense. Special items promote units to Advanced Classes. A Support system allows adjacent characters to gain stat boosts after talking over several turns, capped per map. Hard Mode unlocks upon first completion.

Did You Know?

More in Weapons & Magic

Related in Fire Emblem

Links follow this subject's own source article.

Elsewhere in Fire Emblem

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →