Tokyo Mirage Sessions ♯FE
A crossover RPG blending Shin Megami Tensei and Fire Emblem elements.
Tokyo Mirage Sessions ♯FE is a role-playing game from 2015, created by Atlus and released by Nintendo on the Wii U. It blends the style, story elements, and mechanics of Atlus’s Shin Megami Tensei series with Nintendo’s Fire Emblem franchise. Japan got it in December 2015, with a worldwide release following in June 2016. An upgraded version for the Nintendo Switch, called Tokyo Mirage Sessions ♯FE Encore, came out on January 17, 2020.
The story takes place in modern Tokyo, using real spots like Shibuya and Harajuku. Hostile creatures called Mirages are stealing Performa, a kind of energy, from people, causing a string of disappearances. A group of teenagers teams up with friendly Mirages—based on Fire Emblem characters—and merges with them to become Mirage Masters. They operate under a talent agency called Fortuna Entertainment, fighting to protect civilians and uncover who’s behind the attacks.
Nintendo producer Kaori Ando first suggested the crossover between Fire Emblem and Shin Megami Tensei. Atlus was hesitant at first due to their existing workload but eventually agreed. Early development focused on deciding the game’s genre and how to blend both series into something original. Production took five years. A notable feature was the inclusion of musical numbers produced by Avex Group, a Japanese entertainment company.
The game was announced in early 2013, two months after full development started. The Western version kept the original Japanese voice track with subtitles instead of an English dub. Critics generally liked it, especially the battle system, though opinions on the story were mixed. Some criticized the dungeon designs, a lack of Fire Emblem elements, and technical issues. Despite that, it was later named one of the best games for the Wii U.
**Gameplay**
Tokyo Mirage Sessions ♯FE is a role-playing game and a crossover between Shin Megami Tensei and Fire Emblem. Set in present-day Tokyo, it follows members of a talent agency fighting hostile Mirages from another world. The main characters are aided by friendly Mirages inspired by characters from several Fire Emblem games. The story is split into chapters, with side stories for playable and supporting characters, plus quests from non-playable characters in Tokyo. The action shifts between the real city and Idolaspheres—alternate dimensions where enemy Mirages appear.
Players control the mai
- Developer
- Atlus
- Publisher
- Nintendo
- Platform
- Wii U (original), Nintendo Switch (Encore)
- Release Date
- Japan: December 2015; Worldwide: June 2016; Encore: January 17, 2020
- Genre
- Role-playing video game
- Setting
- Modern-day Tokyo (Shibuya, Harajuku)
Lore & Background
The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between Fire Emblem and Shin Megami Tensei. Atlus initially hesitated due to workload but agreed to collaborate. Early development focused on deciding the genre and how to incorporate both series into an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group. The game was announced in early 2013, two months after full development began. Its Western release retains the Japanese voice track with subtitles rather than an English dub.
Reader's Guide
Tokyo Mirage Sessions ♯FE is significant as a unique crossover that merges the turn-based combat and demon-collecting mechanics of Shin Megami Tensei with the character archetypes and weapon triangle of Fire Emblem. The game's battle system, featuring Session Attacks triggered by exploiting enemy weaknesses, was widely praised. Reception was generally positive, though reactions to the story were mixed, and some criticized dungeon designs, a perceived lack of Fire Emblem-related elements, and technical problems. Critics later selected it as one of the best games for the Wii U. The enhanced port Encore for Nintendo Switch extended its reach. The game's setting in modern Tokyo with real locations like Shibuya and Harajuku, and its focus on a talent agency fighting Mirages, gives it a distinct identity within both series' canons.
Did You Know?
- The game was first proposed by Nintendo producer Kaori Ando.
- The game was announced in early 2013, two months after full development began.
- The Western release retains the Japanese voice track with subtitles rather than an English dub.
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