Fire Emblem Video Games Codexery

Fire Emblem Echoes: Shadows of Valentia

A remake of Fire Emblem Gaiden for the Nintendo 3DS.

Fire Emblem Echoes: Shadows of Valentia

Intelligent Systems, vectorised by Zt-freak · Public domain

Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game for the Nintendo 3DS, released in 2017. It was developed by Intelligent Systems and published by Nintendo. As a remake of the 1992 Famicom title Fire Emblem Gaiden—which was the second game in the franchise—it is not the fifteenth main entry in the Fire Emblem series. The story centers on two protagonists, Alm and Celica, who seek to end a war through contrasting approaches: Alm pursues a military resolution, while Celica looks to the guidance of the goddess Mila for a peaceful outcome.

The game retains core Fire Emblem tactical role-playing mechanics but also brings back features from Gaiden, such as dungeon crawling. Development started in 2015, after Fire Emblem Fates was finished. It was designed as a capstone for the Fire Emblem series on the 3DS, with staff from both Fates and Fire Emblem Awakening contributing. The team kept Gaiden's unconventional mechanics while expanding and rebuilding the story and gameplay to align with recent Fire Emblem titles and their desire for stronger role-playing elements. Although Gaiden was never released outside Japan, Fire Emblem Echoes was localized by 8-4. The game sold over one million copies and earned generally positive reviews. Critics praised its story, unique gameplay additions, and full voice acting, but pointed out archaic elements like map design and the absence of some features from Awakening and Fates.

In terms of gameplay, players command two armies on opposite sides of a conflict across the continent of Valentia. There are two difficulty settings—Normal and Hard—and two modes affecting character death. Classic Mode means permanent death for fallen units, though they can be revived a limited number of times; Casual Mode allows revival after battle. Players navigate a world map to reach story and optional locations. Environments include battle maps similar to earlier Fire Emblem games, explorable towns with shops and friendly non-player characters, and dungeons. Encounters on the world map or in dungeons trigger turn-based battles on a grid. During attacks, the view shifts from top-down to third-person. Unlike many Fire Emblem games, the Weapon Triangle and limited weapon durability are absent. Units have standard weapons that last the entire campaign and can equip special weapons that grant passive bonuses. Each unit carries o

Developer
Intelligent Systems
Publisher
Nintendo
Platform
Nintendo 3DS
Release Year
2017
Genre
Tactical role-playing
Series Installment
Remake of the second Fire Emblem game (Gaiden)

Quick Facts

Title
Fire Emblem Echoes: Shadows of Valentia
Developer
Intelligent Systems
Publisher
Nintendo
Director
Toshiyuki Kusakihara / Kenta Nakanishi / Genki Yokota
Producer
Masahiro Higuchi / Hitoshi Yamagami
Designer
Naohiro Yasuhara / Ryuichiro Kouguchi
Programmer
Susumu Ishihara
Artist
Hidari / Akio Shimada
Writer
Satoko Kurihara
Composer
Takeru Kanazaki / Yasuhisa Baba / Takafumi Wada / Sho Murakami
Released
JP · April 20, 2017 · NA/EU · May 19, 2017 · AUS · May 20, 2017
Series
Fire Emblem

Facts from the source article.

Lore & Background

Fire Emblem Echoes: Shadows of Valentia is a complete remake of Fire Emblem Gaiden, which was released in 1992 for the Famicom and did not receive a Western release. Development began in 2015 following the completion of Fire Emblem Fates. Intended as the culmination of the Fire Emblem series on the 3DS platform, several staff members from both Fates and Fire Emblem Awakening were involved. The game carried over the unconventional mechanics of Gaiden while expanding and rebuilding the story and gameplay based on recent Fire Emblem games and the team's wishes for added role-playing elements.

Reader's Guide

Fire Emblem Echoes: Shadows of Valentia is notable for being a remake of the series' second entry, Fire Emblem Gaiden, which had been considered the 'black sheep' of the series due to its unconventional mechanics. The game carries over mechanics from Gaiden, such as dungeon crawling, while removing the Weapon Triangle and limited weapon durability. It introduces new features like Mila's Turnwheel, which allows players to rewind turns with limited uses. The game was commercially successful, selling over one million copies, and received generally positive reviews from critics for its story, unique gameplay additions, and high quality of its full voice acting, with criticism focusing on its archaic elements, like the map design, and the lack of some features from Awakening and Fates.

Did You Know?

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Frequently Asked Questions

What is Fire Emblem Echoes: Shadows of Valentia?

It is a 2017 tactical role-playing game for the Nintendo 3DS, developed by Intelligent Systems and published by Nintendo. The title serves as a modern remake of the 1992 Famicom release Fire Emblem Gaiden.

Who are the main characters in Fire Emblem Echoes: Shadows of Valentia?

The story follows two protagonists, Alm and Celica, who both want to end the war on Valentia but through very different means. Alm pushes for a military solution, whereas Celica seeks a peaceful path under the guidance of the goddess Mila.

How does Fire Emblem Echoes: Shadows of Valentia relate to the original Fire Emblem Gaiden?

Echoes is a full remake of Gaiden, which was the second game in the Fire Emblem franchise back in 1992. Because of its 'Gaiden' (side-story) designation, it is not counted as the fifteenth mainline entry in the series.

What genre and core mechanics does Fire Emblem Echoes: Shadows of Valentia use?

It is a grid-based, turn-based tactical RPG that retains the franchise's signature permadeath system and branching narrative structure. Players swap between Alm's and Celica's parties throughout the campaign to experience both sides of the conflict.

Why is Fire Emblem Echoes: Shadows of Valentia important to the Fire Emblem series?

It was the first time the Gaiden story was released in a Western market, giving a broad audience access to a plot that had been locked to Japan for over two decades. The dual-protagonist structure with contrasting playstyles also set it apart from most other mainline Fire Emblem titles.

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