FIFA Codexery

EA Canada

Home of EA Sports and the world's largest video game test operation.

EA Canada

EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation. It is best known for developing a lot of EA Sports and EA Sports BIG titles, including EA Sports FC (formerly FIFA), NHL, SSX, NBA Street, NFL Street, EA Sports UFC, and FIFA Street titles, as well as a number of NBA Live and NCAA Basketball titles between 1994 and 2009.

Location
Burnaby, British Columbia, Canada
Parent company
Electronic Arts (EA)
Primary franchise
FIFA / EA Sports FC
Other notable franchises
NHL, Need for Speed
Founded
1992
Role in franchise
Primary developer since the series' inception

Lore & Background

Electronic Arts (EA), based in Redwood City, California, acquired Distinctive Software in 1991 for $11 million and renamed Distinctive Software to EA Canada. At the time of the business acquisition, Distinctive Software was noted for developing a number of racing and sporting games published under the Accolade brand. Distinctive Software, Inc. was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game Evolution. Mattrick (age 17) and Jeff Sember approached Sydney Development Corporation, who agreed to publish Evolution in 1982. Distinctive Software was known in the late 1980s and early 1990s for their racing and sports video games, including the Test Drive series, Stunts, 4D Boxing, and Hardball II. In 1991, Distinctive was acquired by Electronic Arts in a deal worth US$10 million and became EA Canada, which is where the most EA Sports branded games are developed.

In Their Own Story

It is late November in Burnaby. Rain sheets down the windows of the studio's upper floor, and the only light in the motion-capture bay is the blue glow of tracking markers on a retired midfielder who spent three weeks here learning to let the engine read his hips. His boots are still wet. He kicks the ball into the net for the fourteenth time, and a junior developer at the monitoring station mutters, 'That's the one,' and hits save.

Down the corridor, a QA lead is on her sixteenth replay of the same free-kick sequence, checking whether the wall's jump timing matches the broadcast footage they pulled from last month's Champions League quarter-final. The rain ticks against the glass. Somewhere a coffee machine gurgles. The build is due in nine days, and the whole studio knows it: get the touch right, get the wall right, and the world will feel the pitch under their thumbs before the season even starts.

Reader's Guide

The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria, coffee bars, a soccer field, and several arcades.

Did You Know?

More in History & Franchise Legacy

Elsewhere in the FIFA universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →