Dungeons and Dragons Codexery

Mystra

The Mistress of Magic and Mother of Mysteries who guides the Weave.

Mystra ( MIS-trə) is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. She tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines, her breath the mists and her body the pulsing, thrumming earth.

Quick Facts

First
"Down-to-earth Divinity" – Dragon #54 (October 1981)
Creator
Ed Greenwood
Race
Deity
Gender
Female
Alignment
Neutral Good
Home
2E: Dweomerheart (Elysium); 3E: Dweomerheart
Series
Forgotten Realms

Lore & Background

Mystra is a Neutral Good Greater Power. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist; however, her older and still commonly seen symbol is a simple seven-pointed star. Her divine realm is Dweomerheart, located in the Outlands or a demiplane in later canon, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Originally called Mystryl, the goddess of magic was a Chaotic Neutral greater power of Limbo within the domain Dweomertor, created by Selûne and Shar together.

Being the goddess of magic, spells, creativity, invention, and knowledge, she was said to have taught the first spellcaster of the Realms. Mystryl died when Karsus, wanting to take her place as god of Magic created the most powerful spell ever (12th level spell) and nearly destroyed the Weave. Mystryl sacrificed herself to save the Weave before it was too late. Mystra came into being after Mystryl sacrificed herself to save Faerûn from the destruction of Netheril caused by Karsus in DR -339.

When reincarnated as Mystra, she was already a goddess with full power, not needing to learn the basics of magic. She recreated the 'Weave' of magic with a few more rules, and no spell above 9th level would function. Mystra installed the mortal Azuth as the first magister, a position created specifically to recognize her most promising mortal pupil. With the help of Mystra, who had become his lover, Azuth finally ascended to divine status, and also enslaved Savras and Velsharoon.

Reader's Guide

Mystra is most commonly worshipped by magic-users of any alignment, and characters working as sages. According to Ao, Mystryl had ultimate control over all magic and could shape it to her will, and she could withdraw a being's access to the Weave and prevent it from using spells of any sort, and in an even harsher restriction she could also prevent a being from using any sort of magic whatsoever if she so decreed. These conditions persisted until she removed them.

Mystryl could even deny deities access to the Weave, but she couldn't deny other gods the ability to grant their worshipers spells through prayer. According to the Forgotten Realms Campaign Guide (2008), Mystra has been murdered by Cyric, and is no longer part of the Pantheon. Her death initiated the Spellplague, which is the direct cause of most of the changes Toril has undergone between editions. The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state.

Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014). The Sword Coast Adventurer's Guide (2015) includes information on the worship of Mystra and on her connection with both magic and the Weave.

Did You Know?

Frequently Asked Questions

Who is Mystra?

Mystra is the goddess of magic, mystery, and secrets in the Forgotten Realms setting. She serves as the embodiment of the Weave, the magical fabric that allows spells to function across the world.

What are Mystra's powers and role?

As the Mistress of Magic, she constantly tends to the Weave to ensure all magic users can cast their spells safely. Her divine portfolio includes controlling the flow of arcane energy and protecting the secrets hidden within it.

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