Duke Nukem Codexery

Strafe-jumping

Duke Nukem Advance: The GBA's finest FPS spin-off from 2002.

Strafe-jumping

Duke Nukem Advance is a 2002 first-person shooter for the Game Boy Advance. It features an original storyline and levels, using graphics and sounds ported from Duke Nukem 3D, and is considered a spin-off of that game.

Engine (DN3D)
Build engine
Engine (Duke Nukem Forever)
Unreal Engine 3

Lore & Background

Duke Nukem, working for General Graves, investigates Area 51 after reports of alien infiltration. He learns the aliens need environmental regulators to survive, follows them to the Temple of Amun in Egypt, discovers an army of hybrid creatures in stasis, and shuts down their power source. After destroying the controller alien, he escapes a self-destruct sequence and materializes in Sydney, Australia. He rescues an undercover agent, destroys a doomsday weapon, boards an alien spaceship, rescues four cloned females (clones of agent Jenny), shuts down the ship's coolant system, and escapes before the ship explodes. He declines debriefing, claiming he already debriefed by having sex with Jenny 5.

In Their Own Story

The fluorescent lights of the lab flicker as Duke lines up on the edge of a broken catwalk. Below, a pit of sparking conduit and crawling mutants waits. He taps run, feels the engine's little speed kick, and commits. Halfway across the gap he holds right, feeling the air drag at his jacket, the landing point sliding a few inches further than a dead-straight jump would allow. His boots hit the far ledge with a metallic clang. He doesn't stop. The next gap is wider. He sprints, leaps, strafes, and the momentum carries him just far enough to grab the edge of a steel girder. He hauls himself up, spits on the floor, and keeps walking. The mutants below are already rearranging their plans.

Reader's Guide

Four difficulty levels can be selected at the start. Multiplayer supports up to four players, each requiring a copy. The game offers four control setups for shooting, jumping, strafing, weapon selection, and looking up/down. When paused, the player can view and pan around the level map, zoom in/out, and discover some secrets via the map. Progress can be saved at the end of each level, with five save slots.

Did You Know?

More in Gameplay & Mechanics

Elsewhere in the Duke Nukem universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →