Gameplay & Mechanics
15 entries in the Duke Nukem compendium.
Ammo ScavengingScrounge every shell. Kick every crate. Make every shot count.Destructible EnvironmentIf it exists, it can be broken. If it can be broken, it's fair game.Inventory ManagementManage your gear and blast through the action in Duke Nukem.Checkpoint SystemSave early, save often—there are no checkpoints in Duke Nukem 3D.Tommy GunFull-auto lead, Duke-style — the Tommy Gun keeps the pressure on between the Uzi and the rShottyThe last drink you'll ever pour in Duke's backyard.SpreadgunOne hand on the pump, one hand on the chaos.Strafe-jumpingDuke Nukem Advance: The GBA's finest FPS spin-off from 2002.Duke's FistsThe first Duke Nukem game to include a punch was Duke Nukem II.ShaderProgrammable operations that control the rendering pipeline, from vertices to pixels.ShrinksShrink the problem, then finish it with a shotgun blast.DeathmatchGrab the shotgun, pick a target, and let the arena do the rest.MedkitsThe only thing between Duke and another bullet is a green box with a cross on it.Duke's one-linersEvery shotgun blast, every health pack, every grunt of pain—Duke has a comment for it.One-man-army combatOne man, every gun, zero backup, maximum attitude.
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