Doom Codexery

John Romero

Co-founder of id Software and pioneer of first-person shooters.

John Romero

Official GDC · via Wikipedia: John Romero · CC BY 2.0

Alfonso John Romero is an American and Irish video game developer who co-founded id Software and designed influential early first-person shooter games. His work on titles such as Wolfenstein 3D, Doom, and Quake, along with his development tools, helped popularize the first-person shooter genre.

Born
October 28, 1967
Field
Video game developer
Nationality
American and Irish
Known for
Co-founding id Software, designing Doom and Quake, coining the term 'deathmatch'

Lore & Background

John Romero was born on October 28, 1967, in Colorado Springs, Colorado. He began programming games on an Apple II in 1980, and his first published game, Scout Search, appeared as a type-in program in the June 1984 issue of inCider magazine. He co-founded id Software in 1991 and was involved in creating milestone games including Commander Keen, Wolfenstein 3D, Doom, Doom II, and Quake. Romero designed most of the first episode of Doom, a quarter of the levels in Quake, and half the levels in Commander Keen and Wolfenstein 3D: Spear of Destiny. He also wrote many development tools such as DoomEd and QuakeEd, and is credited with coining the multiplayer term 'deathmatch'.

Reader's Guide

Romero's significance lies in his role at id Software, where his designs and tools, combined with John Carmack's programming, established the first-person shooter genre. After disputes with Carmack, Romero was fired from id in 1996. He co-founded Ion Storm and directed Daikatana, which was a critical and commercial failure. He later co-founded Monkeystone Games, worked at Midway Games on Gauntlet: Seven Sorrows, and founded Gazillion Entertainment. In 2016, he announced a new FPS, Blackroom, but it was cancelled. His legacy includes both groundbreaking successes and notable failures, reflecting the volatile nature of game development.

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