Doom modding
Modding community that shaped game customization and accessibility.
Doom modding is the creation of modifications for the first-person shooter games *Doom* and *Doom II: Hell on Earth* by id Software. Players can build new levels, alter graphics and sounds, and tweak gameplay mechanics. This practice is a core part of the series' identity and helped make modding more common and accessible across gaming, not just in first-person shooters. During *Doom*'s development, id Software designed it to be easy to modify. Game content was kept separate from the engine in WAD files—a format whose name stands for “Where’s All the Data?”. This allowed new content to be created and shared without patching the game or writing code. There are two types of WADs: IWADs, which hold the data needed to load the game, and PWADs, which contain add-on content like new sprites, weapons, and other material. After *Doom*’s 1993 release, a large community of players began making and sharing WADs. In 1997, id Software released the *Doom* engine source code (re-licensed under the GNU GPL in 1999). The community then developed source ports—modified versions of the engine that expanded the original game’s technical limits. These enabled new modding possibilities, such as advanced scripting, 3D environments, and modern rendering features. As a result, *Doom* modding has stayed very active long after the game’s release. While mods exist for later series entries like *Doom 3* and *Doom Eternal*, modding has mainly focused on the first two games. Thousands of mods have been created, from small levels to full original games. Most are freely shared and downloadable online, and several have been released commercially. Some modders later became professional game developers, joining commercial studios. When creating *Doom*, id Software knew many players had tried to make custom levels for their earlier game *Wolfenstein 3D*, but the process was cumbersome. Lead programmer John Carmack designed *Doom*’s internals from the start to let players extend the game. Game assets, levels, and other content were separated from the engine in WAD files. Tom Hall came up with the name “WAD.” The idea of easy modding was mainly backed by Carmack, a supporter of copyleft and the hacker ideal of sharing and building on others’ work, and by John Romero, who had hacked games as a youth and wanted to allow others to do the same.
Quick Facts
- Title
- Freedoom
- Platform
- Linux, Microsoft Windows, macOS, MS-DOS, Android
- Released
- 2003-04-16
- Latest Release Version
- 0.13.0
- Latest Release Date
- 2024-01-29
- Genre
- Single-player, multiplayer first-person shooter
- Author
- Various contributors
- License
- 3-clause BSD (requires a Doom engine source port under the GNU GPL-2.0-or-later to play)
Facts from the source article.
Lore & Background
During the development of Doom, id Software designed the game to be easier to modify. Game content was separated from the engine in WAD files, with the name 'WAD' standing for 'Where’s All the Data?'. John Carmack and John Romero backed this approach, while some artists objected due to legal concerns. Immediately after Doom's release in 1993, players began creating and sharing WADs. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU), made possible by Matt Fell's Unofficial Doom specifications. Jeff Bird created the first custom WAD, Origwad, on March 7, 1994. Early modifications included a Star Wars-themed mod and Aliens TC, a total conversion based on the film Aliens. DeHackEd, created by Greg Lewis, allowed modifying parameters inside the Doom executable.
Reader's Guide
Doom modding has remained very active well past the game's release date, with thousands of mods created ranging from small levels to full original games. Most are freely shared on the internet, though some have been released commercially. Following the release of the Doom engine source code in 1997 (re-licensed under the GNU GPL in 1999), the community developed source ports that expanded technical limits and enabled advanced scripting, 3D environments, and modern rendering features. Several modders later became professional game developers, joining commercial studios such as id Software, Valve, Ion Storm, and Looking Glass Studios. The practice has influenced modding culture beyond first-person shooters, making modding more accessible and commonplace in gaming.
Did You Know?
- The name 'WAD' stands for 'Where’s All the Data?' and was coined by Tom Hall.
- Jeff Bird created the first custom WAD for Doom, called Origwad, on March 7, 1994.
- DeHackEd, created by Greg Lewis, allowed users to modify parameters inside the Doom executable itself.
- Final Doom, a package of two 32-level megawads created by TeamTNT, was released as an official id Software product in 1996.
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