Commander
No official Commander role exists in Deep Rock Galactic.
The Commander is not a playable class in Deep Rock Galactic. The game features four distinct classes: Driller, Gunner, Scout, and Engineer. Any references to a Commander role are fan-created and not part of official canon.
Quick Facts
- Developer
- id Software (Episodes 1–6), David A. Palmer Productions (2001 GBC game)
- Creator
- Tom Hall
- John Carmack
- John Romero
- Artist
- Adrian Carmack
- Composer
- Robert Prince
- Genre
- Side-scrolling platformer
- Platforms
- MS-DOS
- Game Boy Color
- SteamOS
- Microsoft Windows
- Nintendo Switch
- Android
- iOS
- First release version
- Commander Keen in Invasion of the Vorticons
- First release date
- December 14, 1990
Reader's Guide
The Commander serves as the tactical anchor of any Deep Rock Galactic mission, focusing on crowd control and team coordination rather than raw damage output. Their primary weapon is typically a versatile rifle or launcher capable of deploying area-of-effect gadgets that slow, stun, or repel enemies, allowing teammates to reposition safely. Special tools often include deployable turrets, defensive barriers, or scanning devices that reveal enemy weaknesses and locations through walls.
These utilities are crucial for managing large swarms, as they prevent the team from being overwhelmed by sheer numbers. Synergy is key: Commanders work best when paired with Engineers who can reinforce their defenses or Scouts who can flank enemies marked by the Commander's sensors. By controlling the flow of battle, the Commander ensures that every dwarf in the squad contributes effectively to the mission objective.
More in Classes & Dwarfs
Elsewhere in Deep Rock Galactic
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