Dark Fantasy Video Games Codexery

Cultist Simulator

A card-based simulation of occult ambition in a 1920s Lovecraftian world.

Cultist Simulator

Cultist Simulator is a card-based simulation video game developed by indie studio Weather Factory and published by Humble Bundle. Set in a 1920s Lovecraftian horror setting, the player amasses followers, occult texts, and tools to pursue various paths to immortality while avoiding death from starvation, despair, madness, or powerful adversaries. The game is notable for its intricate 'Secret Histories' mythology and its minimalist card-driven narrative system, which was designed to evoke the feel of Lovecraftian scholarship.

Quick Facts

Title
Cultist Simulator
Developer
Weather Factory
Publisher
Humble BundlePublished for iOS, Android, and Nintendo Switch by Playdigious
Engine
Unity
Platforms
Linux · macOS · Windows · Android · iOS · Switch
Released
Linux, macOS, Windows · 31 May 2018 · Android, iOS · 2 April 2019 · Nintendo Switch · 2 February 2021
Genre
Simulation
Modes
Single-player

Facts from the source article.

Lore & Background

Cultist Simulator was developed by Weather Factory, an independent studio founded by Alexis Kennedy after he left Failbetter Games, where he had worked on gothic and Lovecraftian horror games like Fallen London. Kennedy sought a more hands-on role in design and writing, and Cultist Simulator was the studio's first game, an experimental title produced quickly with minimal costs. The card-driven narrative system was inspired by Kennedy's experience with Fallen London, making concepts tangible and allowing players to organize cards as they saw fit. Kennedy described it as the most minimalist take on the card-based concept, with cards representing a vast vocabulary of terms, and he designed the interface to let players discover strategy and reasoning themselves, mimicking crafting systems and creating a Lovecraftian feel.

Reader's Guide

Cultist Simulator received 'mixed or average' reviews on Metacritic, while OpenCritic assessed strong approval with 50% of critics recommending it. Reviewers praised the game's writing, with Eurogamer noting it evoked 'a protean clutch of riddles, scholarly marginalia, back-alley rumours and pointed epithets.' PC Gamer appreciated how trial-and-error gameplay encouraged experimentation, with each failure providing knowledge for future runs. TouchArcade praised the visual style for evoking the early 20th century aesthetic. Critics also noted pacing issues, with Nintendo World Report stating it could take too long to make meaningful progress and that mistakes could reset progress. The game won 'Best Emotional Game Design' at the Emotional Game Awards 2018, and won 'Best Game Design' and 'Best Innovation' at the Develop:Star Awards, with a nomination for 'Best Narrative.' It was also nominated for 'Debut Game' and 'Game Innovation' at the 15th British Academy Games Awards. Sales surpassed 35,000 units within six days, allowing the game to break even and generate profit in its first week.

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