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Clive Barker's Undying

A horror FPS with occult magic and a cursed family.

Clive Barker's Undying

Clive Barker's Undying is a horror first-person shooter from EA Los Angeles, published by EA Games. Horror writer Clive Barker wrote the story and also voiced the character Ambrose Covenant. The game follows Patrick Galloway, an Irish paranormal investigator from the 1920s, who looks into strange occult events at the estate of his friend Jeremiah Covenant. Critics gave it good reviews, and it later developed a cult following.

In 1923, World War I veteran Patrick Galloway gets an urgent letter from his friend Jeremiah Covenant. Jeremiah, who knows Galloway deals with the occult, is dying and claims a curse has wiped out his family. Galloway goes to the Covenant estate on the Irish coast, where Jeremiah tells him a wild story of supernatural horrors. Jeremiah is the oldest of five children: twins Bethany and Aaron, then Ambrose, and youngest Lizbeth. As kids, the Covenants found an occult book in their father’s library and performed a ritual at ancient standing stones on an island in the family’s estate. That childish game brought evil forces down on them. As adults, each sibling went mad and died, leaving Jeremiah alone. But the curse reanimated his siblings as monstrous beings, haunting him, and he fears he will soon follow them.

Galloway agrees to stop what was set in motion at the stones. Through journals and his own memories, he learns about the curse and its source: the Undying King, a demonic entity threatening reality. He also has a vision of ancient priests burying a Celtic king alive as part of a ritual. To stop the Undying King from entering the world, Patrick must fight the four undead Covenant siblings and Count Otto Keisinger, an evil rival seeking power from the demons. As he unravels the family’s mysteries, Patrick travels through time and space, visiting the ancient past and other dimensions. In the past, he reaches a monastery where the only weapon that can permanently kill the siblings—the Scythe of the Celts—is kept. But the Scythe’s presence has turned the monks into murderous psychopaths.

After getting the Scythe, Patrick kills Lizbeth in the family catacombs and tosses her head off a cliff. Back at the mansion, he speaks with Jeremiah, but Ambrose interrupts. Ambrose demands the Gel’ziabar Stone Patrick carries in exchange for Jeremiah’s life, then beheads his brother anyway, turning into a hulking ogre-like monster.

Quick Facts

Title
Clive Barker's Undying
Developer
EA Los AngelesPorted to Mac OS X by Westlake Interactive
Publisher
EA GamesPublished by Aspyr Media for Mac OS X
Director
Brady Bell
Designer
Dellekamp Siefert
Programmer
J. Scott Peter
Artist
Jeff Haynie · Brian Horton
Writer
Clive Barker
Composer
Bill Brown
Engine
Unreal Engine 1
Platforms
Microsoft Windows · Mac OS X
Released
Microsoft WindowsNA · February 22, 2001 · EU · March 16, 2001Mac OS XNA · June 11, 2002

Facts from the source article.

Lore & Background

The game's plot centers on World War I veteran Patrick Galloway, who in 1923 receives an urgent letter from his friend Jeremiah Covenant. Jeremiah, the eldest of five children, recounts how he and his siblings—twins Bethany and Aaron, Ambrose, and Lizbeth—performed a ritual from an occult book as children at ancient standing stones on the family estate. This unleashed a curse that drove each sibling to madness and death, reanimating them as monsters. Galloway must face the undead siblings and Count Otto Keisinger, an evil rival seeking demonic power, while traveling through time and other dimensions. He retrieves the Scythe of the Celts from a monastery where monks have turned murderous, and ultimately discovers that Jeremiah himself is corrupted, having used Galloway to eliminate his siblings. After beheading Jeremiah, the Undying King is released, a hideous insectoid monstrosity, which Galloway destroys. A sequel hook suggests similar sites worldwide.

Reader's Guide

Clive Barker's Undying is notable for its blend of first-person shooter gameplay with magical spells, allowing players to wield weapons in one hand and cast spells with the other. Health is represented by a cross symbol, mana by a flask icon, and mana regenerates over time. The game lacks multiplayer, originally planned but cut due to time constraints. It was announced at E3 2000 and received favorable reviews on PC according to Metacritic. The game gained a cult following, with critics praising its atmosphere and Barker's involvement. The protagonist was originally conceived as Count Magnus Wolfram, but Barker insisted on the more relatable Patrick Galloway; Wolfram appears as a shaman in the opening cutscene. The game's puzzle-solving elements include finding keys, conversing with characters, and using the Scrye spell. Its legacy includes being a cult classic horror FPS with a unique occult setting.

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