World of Final Fantasy
A Final Fantasy spin-off with monster stacking and chibi aesthetics.
World of Final Fantasy is a role-playing video game developed by Tose and published by Square Enix, serving as a spin-off of the Final Fantasy franchise. It was initially released for PlayStation 4 and PlayStation Vita in 2016, with a later port to Windows in 2017 and an updated version, World of Final Fantasy Maxima, arriving for Nintendo Switch and Xbox One in 2018. The game was intended as a celebratory title for the series' 30th anniversary and features characters from across the franchise.
Quick Facts
- Publisher
- Square Enix
- Director
- Hiroki Chiba, Atsushi Isobe
- Producer
- Shinji Hashimoto
- Artist
- Yasuhisa Izumisawa, Tetsuya Nomura
- Writer
- Hiroki Chiba
- Sara Okabe
- Mayumi Takita
- Composer
- Masashi Hamauzu
- Series
- Final Fantasy
- Engine
- Orochi
Facts from the source article.
Synopsis
World of Final Fantasy begins in Nine Wood Hills, set in the world of Grymoire, where locations from earlier Final Fantasy titles fuse together. The main inhabitants are chibi-like Lilikins, while monsters are called Mirages. Lann and Reynn are Jiants who can capture and control Mirages and switch between Jiant and Lilikin forms. They are guided by Tama, a mysterious creature, and their mother is revealed to be Lusse Farna, a legendary figure who saved the world a century before. The twins are guided into Grymoire by Enna Kros, the god of Grymoire, and helped by the pixie Mirage Serafie. They encounter a Masked Woman with enigmatic aims and an antagonistic Jiant summoner named Hauyn. The main enemy is the Bahamutian Army, led by Dark Knight Brandelis, his chief tactician Segwarides, and Winged Knight Pellinore.
Development
World of Final Fantasy was produced by Square Enix's Business Division 3 and developed by Tose. The initial concept was created by series producer Shinji Hashimoto and staff member Hiroki Chiba, who had previously worked on darker titles. Hashimoto and Chiba noticed the series' demographic had shifted to older players and intended the game to lower the threshold for younger audiences. Original concepts were created for a simulation game that was scrapped, with its aesthetic elements reused in Pictlogica Final Fantasy. The gameplay systems recalled mainline entries before Final Fantasy X, with the battle system inspired by Super Famicom-era ATB variants. Hashimoto originated the monster collection mechanic, which paralleled Dragon Quest Monsters. The stacking design came from a joke illustration by artist Yasuhisa Izumisawa showing three Job classes stacked on Magitek armor. The number of monsters was restricted due to hardware limitations. The platforms PlayStation 4 and PlayStation Vita were chosen for their power and portability, enabling cross-save. The game used the Orochi 3 engine to speed development.
Release
The game was first revealed at the 2015 Electronic Entertainment Expo, at which point it was 30-40% complete. Its release was intended to celebrate the series' 30th anniversary, with the release date decided early. It was released worldwide in October 2016: October 25 in North America, October 27 in Japan, and October 28 in Europe. A Windows port via Steam was released on November 21, 2017, with limited graphics options and a 30 fps cap, but included cheats. The Western release was planned from an early stage, with localization running parallel to development and Japanese voice recording. Original localization leads were brought in to translate guest characters' dialogue to retain their nuances. English dubbing ran almost parallel to the Japanese voice recording, which lasted ten to eleven months. Western editions included a Day One edition, a Limited Edition with an art book, and a Collector's Edition with the soundtrack, an 80-page art book, and figurines. Sephiroth was included in first print copies in Japan and special editions in the West. Limited-time DLC added a Champion Medal summon of Sora from Kingdom Hearts, and later free DLC added a Champion Medal of Balthier from Final Fantasy XII.
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