Cyberpunk 2077 Codexery

The Nameless Mod

A seven-year total conversion mod for Deus Ex with dual storylines.

The Nameless Mod is a total conversion modification for the first-person shooter Deus Ex, released in 2009 by Off Topic Productions after seven years of development. It offers two main storylines, each requiring fifteen hours or more to complete depending on the player's focus on exploration and secondary objectives.

Quick Facts

Developer
Off Topic Productions
Designer
Jonas Wæver
Engine
Unreal Engine 1
Released
March 14, 2009
Genre
Action role-playing game
Modes
Single-player
Platforms
Microsoft Windows

Facts from the source article.

Track listing

Disc 1 - Friendly

No.TitleLength
1The Nameless Theme3:05
2Democracy Pt.I6:57
3City Lights7:16
4Frequency Modulated9:20
5Esoteric Semblance9:34
6The Party Zone3:07
7Urban Decay5:14
8Sol's Pt.I3:52
9City of 00n8:26
10Spirits5:02
11Glass and Metal Pt.I5:15
12PDX Endgame2:55
13ABI Endgame2:40
Total length1:12:38

Disc 2 - Hostile

No.TitleLength
1Sub Stance9:12
2Under the Earth8:38
3Sol Pt.II4:50
4Hideout4:46
5Democracy Pt.II4:04
6The Horror2:45
7Glass and Metal Pt.II5:55
8Rewired7:42
9Strange String Thing7:25
10Sub-Frequency4:58
11Axis of Rotation9:39
12WC Endgame2:12
Total length1:11:55

Track listing from the source article.

Did You Know?

Synopsis

The Nameless Mod is set during the first three days of September 2004 in PlanetDeusEx Forum City, a city-state on ForumPlanet. PlanetDeusEx is one of many Forum Cities, each drawing inspiration from a different game; PlanetDeusEx features augmentations representing user rank, while others like PlanetWarcraft have resources and PlanetQuake has power-ups. Dwellers, representing user avatars, emulate or reference Deus Ex by building secret basements, devising conspiracy theories, and conspiring. The protagonist, Trestkon, a retired intelligence agent, is called back by the government to find a missing moderator, Deus Diablo. Upon arrival, Trestkon chooses between siding with the moderators of PlanetDeusEx (PDX) or the CEO of WorldCorp (WC), Scara B. King. Joining PDX leads Trestkon to search for the missing moderator with friends; joining WC helps Scara exploit the weakened government for world dominance. The choice is made through interaction with Silver Dragon, a cultist trapped in the WorldCorp basement: rescuing him aids PDX, killing him aids WC.

Development

Development of The Nameless Mod began on January 6, 2002, by Lawrence Laxdal, initially planned as a one- or two-map mission. Jonas Wæver served as lead writer, with volunteer modders from the PlanetDeusEx forum. After a false start as an open-world game, the team later analyzed Deus Ex from a design perspective. There was no pre-production phase; assets were produced alongside design documents. The scope expanded, and the team broadened the target audience by incorporating outside feedback. To control the project, Laxdal and Wæver let go unreliable developers, giving more reliable contributors time for pet projects that added gameplay and setting features. The large scope led to heavy reuse of assets, with two missions in different storylines often sharing the same level. The team, spread worldwide and working for free, communicated via instant messaging, a developer forum, and an online database. After release, developers provided patches and forum support, and released developer commentaries discussing the development process and post-mortem.

Reception

The Nameless Mod received very positive reviews. Australian PC PowerPlay rated it 9/10, praising the gameplay but noting bugs and dated graphics and audio. German GameStar gave it 5/5. It won first place in Mod DB's Editor's Choice for Single-Player Mod of the Year and placed eighth in the player's choice for all categories. As of 2023, it holds a 9.7/10 user rating on Mod DB. The setting received polarized reception: some reviewers found it fun and lighthearted, while others disliked perceived in-jokes and goofiness contrasting with Deus Ex's serious tone. Some complained about attitude inconsistencies between ridiculous aspects like cults and more serious elements. The mod attracted attention from Eidos Montréal, developing Deus Ex: Human Revolution; its developers appreciated the mod and gave Off Topic Productions two exclusive screenshots, which were included in a later patch in a secret area.

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