The Nameless Mod
A seven-year total conversion mod for Deus Ex with dual storylines.
The Nameless Mod (TNM) is a total conversion modification for the first-person shooter Deus Ex, released in 2009 by Off Topic Productions after seven years of development. It offers two main storylines, each requiring 15 hours or more to complete depending on the player's focus on exploration and secondary objectives.
Quick Facts
- Developer
- Off Topic Productions
- Designer
- Jonas Wæver
- Engine
- Unreal Engine 1
- Released
- March 14, 2009
- Genre
- Action role-playing game
- Modes
- Single-player
- Platforms
- Microsoft Windows
Facts from the source article.
Track listing
Disc 1 - Friendly
| No. | Title | Length |
|---|---|---|
| 1 | The Nameless Theme | 3:05 |
| 2 | Democracy Pt.I | 6:57 |
| 3 | City Lights | 7:16 |
| 4 | Frequency Modulated | 9:20 |
| 5 | Esoteric Semblance | 9:34 |
| 6 | The Party Zone | 3:07 |
| 7 | Urban Decay | 5:14 |
| 8 | Sol's Pt.I | 3:52 |
| 9 | City of 00n | 8:26 |
| 10 | Spirits | 5:02 |
| 11 | Glass and Metal Pt.I | 5:15 |
| 12 | PDX Endgame | 2:55 |
| 13 | ABI Endgame | 2:40 |
| Total length | 1:12:38 | |
Disc 2 - Hostile
| No. | Title | Length |
|---|---|---|
| 1 | Sub Stance | 9:12 |
| 2 | Under the Earth | 8:38 |
| 3 | Sol Pt.II | 4:50 |
| 4 | Hideout | 4:46 |
| 5 | Democracy Pt.II | 4:04 |
| 6 | The Horror | 2:45 |
| 7 | Glass and Metal Pt.II | 5:55 |
| 8 | Rewired | 7:42 |
| 9 | Strange String Thing | 7:25 |
| 10 | Sub-Frequency | 4:58 |
| 11 | Axis of Rotation | 9:39 |
| 12 | WC Endgame | 2:12 |
| Total length | 1:11:55 | |
Track listing from the source article.
Did You Know?
- The soundtrack was composed by eight artists and includes genres such as ambient, jazz fusion, techno, light rock, metal, and classical music.
- The TNM Official Soundtrack was released as a free download on December 10, 2009, on two discs with 25 hand-picked remastered tracks.
- The song 'Looking at You' by Music Playing Disorder plays during the end credits.
Gameplay
The gameplay of The Nameless Mod largely mirrors that of Deus Ex, with several additions. An in-game IRC client introduces a multiplayer element to the single-player experience. A highly configurable difficulty system, the ability to skip all cut scenes, and a new training mission help players adapt. Some scripted linear sequences, such as a maze of deadly robots or a hall with laser traps, modify the atmosphere, though most maps retain Deus Ex's multiple-solution design. The player character can fight with fists, augmented by different gloves that add effects, and the fists skill replaces the swimming skill. The weapon arsenal includes several katanas, three new grenades, a napalm launcher, a rifle firing PHAT rays (which cause living targets to swell and explode), and rice bags as secondary ammunition. Unique versions of original weapons are pre-customized for specific characters, and some weapons have multiple firing modes instead of secondary ammo. Weapon modding is carried over, with changes reflected in both the weapon model and functionality. Passwords gained in one playthrough can be used in subsequent ones to access areas otherwise unavailable, but the supervising AI Narcissus counters many sequence breakers, adding depth to the game's endings.
Synopsis
The Nameless Mod is set in September 2004 in PlanetDeusEx Forum City, a city-state on ForumPlanet. Each Forum City draws inspiration from a different game; PlanetDeusEx features augmentations representing user rank, while others like PlanetWarcraft have resources and PlanetQuake has power-ups. Dwellers, representing user avatars, emulate or reference Deus Ex through secret basements, conspiracy theories, and scheming. The protagonist Trestkon, a retired intelligence agent, is recalled by the government to find a missing moderator, Deus Diablo. Upon arrival, Trestkon chooses between siding with the moderators of PlanetDeusEx (PDX) or the CEO of WorldCorp (WC), Scara B. King. The choice is made through interaction with Silver Dragon, a cultist trapped in the WorldCorp basement: rescuing him aids PDX, killing him aids WC. Joining PDX leads Trestkon to search for the moderator with friends; joining WC helps Scara exploit the weakened government for world dominance while fighting PDX.
Development
Development of The Nameless Mod began on January 6, 2002, by Lawrence Laxdal, initially planned as a one- or two-map mission. Jonas Wæver served as lead writer, with volunteer modders from the PlanetDeusEx forum. After a false start as an open-world game, the team later analyzed Deus Ex's design style. There was no pre-production phase; assets were produced alongside design documents. The project expanded beyond its original scope, broadening the target audience by incorporating outside feedback. To control the project, Laxdal and Wæver let go unreliable developers, giving more time to reliable contributors for pet projects that added gameplay and setting features. The scope made development time-consuming; assets were reused, and two missions in different storylines often shared the same level. The team, spread worldwide and working for free, communicated via instant messaging, a developer forum, and an online database. After release, developers provided patches and forum support, and released developer commentaries discussing the development process and post-mortem.
Reception
The Nameless Mod received very positive reviews. PC PowerPlay gave it a 9/10, praising the gameplay but noting bugs and dated graphics and audio. GameStar awarded it a 5/5. It won first place in Mod DB's Editor's Choice for Single-Player Mod of the Year and placed 8th in the player's choice for all categories. As of 2023, it holds a 9.7/10 user rating on Mod DB. The setting received polarized reception: some reviewers found it fun and lighthearted, while others disliked perceived in-jokes and goofiness contrasting with Deus Ex's serious tone. Some complained about attitude inconsistencies between ridiculous aspects (e.g., cults) and more serious elements. The mod attracted attention from Eidos Montréal, developers of Deus Ex: Human Revolution, who gave Off Topic Productions two exclusive screenshots for inclusion in a later patch, found in a secret area.
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