Cyberpunk 2077 Codexery

Deus Ex: Human Revolution

A prequel exploring transhumanism and corporate power in 2027.

Deus Ex: Human Revolution is an action role-playing game from Eidos-Montréal, published by Square Enix. It serves as a prequel to the 2000 game *Deus Ex* and is the third main entry in the series. The gameplay blends first-person shooting, stealth, and role-playing mechanics. Players explore city-based hub environments and more scripted areas, completing quests that grant experience points and allow them to customize the protagonist’s abilities using items called Praxis Kits.

The story takes place in 2027. Players control Adam Jensen, a security officer at Sarif Industries, a company that produces controversial artificial organs known as augmentations. After a violent attack on Sarif, Jensen is critically injured and receives extensive augmentations. He then investigates the shadowy organization responsible for the attack. The narrative examines transhumanism, the influence of megacorporations, and their effects on social class, all within a cyberpunk setting that also incorporates conspiracy theories.

Development began in 2007 with a small team at the newly formed Eidos-Montréal studio, following failed attempts by original developer Ion Storm to create a sequel after *Deus Ex: Invisible War* (2003). The team drew inspiration from the myth of Icarus, a recurring theme in the series, and from Renaissance art and ideas, which shaped the story, visuals, and music while blending with the series’ cyberpunk elements. Creating the open-ended gameplay proved difficult; boss battles were outsourced due to time constraints. Composer Michael McCann focused on ambient, three-layered compositions rather than character themes or strong melodies. The game was announced in 2007, shortly after development started, with its title and release window revealed in 2010.

*Human Revolution* launched for PlayStation 3, Windows, and Xbox 360 in August 2011. Critics praised its player-driven plot, gameplay, and freedom of choice in both story and character customization. Criticism centered on the boss fights and technical issues. A director’s cut later received praise for revamped gameplay. By November 2011, the original version had sold 2.18 million units. After release, a downloadable episode called *The Missing Link* was developed, featuring gameplay improvements.

Quick Facts

Title
Deus Ex: Human Revolution
Publisher
Square EnixSelf-published under the name Eidos Interactive Corp following sale of Eidos-Montréal to Embracer Group in 2022
Director
Jean-François Dugas
Producer
David Anfossi
Designer
François Lapikas · Antoine Thisdale · Pierre-Francis Lafleur
Programmer
Simon Hamelin · Julien Bouvrais
Artist
Jonathan Jacques-Belletête
Writer
Mary DeMarle
Composer
Michael McCann
Series
Deus Ex
Platforms
Windows · PlayStation 3 · Xbox 360 · Mac OS X · Wii U
Genre
Action role-playing, first-person shooter, stealth

Facts from the source article.

Lore & Background

Development of Human Revolution began in 2007 with a small team within the fledgling Eidos-Montréal studio, following failed attempts to create a sequel at original developer Ion Storm after Deus Ex: Invisible War (2003). The two key influences were the myth of Icarus and the artwork and ideas of the Renaissance, which shaped the story, graphics, and music while combining with the series' cyberpunk elements. The open-ended gameplay was difficult to achieve; boss battles were outsourced to another developer due to time constraints. The music, composed by Michael McCann, focused on ambience and three-layered compositions rather than character themes or overt melodies. The game was announced in 2007, with its title and release window revealed in 2010.

Reader's Guide

Deus Ex: Human Revolution received critical acclaim for its player-driven plot, gameplay, and freedom of choice in story and character customization. Major criticisms targeted its boss fights and technical problems. The director's cut was praised for revamped gameplay. By November 2011, the original version had sold 2.18 million units. The game's legacy includes a downloadable episode, The Missing Link, and a director's cut released in October 2013 for original platforms and Wii U. It was followed by a spin-off, The Fall (2013), and a direct sequel, Mankind Divided (2016). The game remains significant for its integration of stealth, combat, and role-playing elements, its exploration of transhumanist themes, and its influence on the cyberpunk genre in video games.

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