Scam
A fraud that gains trust before exploiting victims.
A scam, also called a confidence trick or con, is a scheme to cheat someone after winning their trust first. These tricks prey on traits like gullibility, naivety, compassion, vanity, overconfidence, carelessness, and greed. Experts describe confidence tricks as a unique kind of fraud that pushes people into voluntary deals that only help the con artist, not the victim—who is often called the "mark."
Other names for a scam include con game, confidence game, ripoff, stratagem, finesse, grift, hustle, bunko, swindle, flimflam, gaffle, and bamboozle. The person running the scam is known as a scammer, confidence man, con man, con artist, grifter, hustler, or swindler. Victims are called marks, suckers, stooges, mugs, rubes, or gulls. Accomplices in the scheme are called shills.
Scams can be short or long. A short con, or small con, is a quick swindle that lasts minutes or even seconds, usually aimed at stealing cash or valuables the victim has on them. A long con, or big con (sometimes called the long game in British English), unfolds over days or weeks. It may involve a team of swindlers, along with props, sets, extras, costumes, and scripted lines. The goal is to take a large sum of money or valuables, often by getting the victim to drain their bank accounts and borrow from family.
The shell game dates back at least to ancient Greece. William Thompson (1821–1856) was the first person called a "confidence man." Thompson was a clumsy swindler who simply asked victims to show confidence in him by handing over money or their watch, rather than earning their trust subtly. A few people did trust him. He was arrested in July 1849. James Houston, a reporter for the *New York Herald*, wrote about the arrest and gave Thompson the nickname "Confidence Man." Though Thompson was not a skilled scammer, Houston’s satirical tone was misunderstood, and Thompson gained a reputation as a genius operator. A few weeks later, the *National Police Gazette* coined the term "confidence game."
In *Confessions of a Confidence Man*, Edward H. Smith lists six steps or stages of a confidence game, though some may be skipped, done in a different order, or carried out at the same time. First is foundation work: preparations made in advance, like hiring assistants and studying background knowledge. Second is the approach: the victim is contacted. Third is build-up: the victim is offered a chance to profit from a scheme, and their greed is encouraged, which may cloud their judgment. Fourth is the pay-off or convincer: the victim gets a small payout to show the scheme works—this could be real money or faked. In a gambling con, the victim wins small bets; in a stock con, they get fake dividends. Fifth is the "hurrah": a sudden crisis or change forces the victim to act immediately. This is where the con succeeds or fails. For a financial scam, the con artist may claim the chance to invest is about to close forever. Sixth is the in-and-in: a conspirator, pretending to be an interested bystander, puts money into the same scheme to make it look legitimate. This reassures the victim and gives the con man more control. Some games also need a "corroboration" step, especially those involving a fake rare item of great value. This uses an accomplice who plays an uninvolved, skeptical third party who later confirms the con man’s claims.
In *The Big Con*, David Maurer writes that all cons go through ten stages for a "big con": locating and investigating a wealthy victim (putting the mark up); gaining the victim’s trust (playing the con for him); steering him to meet the insideman (roping the mark); letting the insideman show him how to make a lot of money dishonestly (telling him the tale); allowing the victim to make a big profit (giving him the convincer); figuring out exactly how much he will invest (giving him the breakdown); sending him home for the money (putting him on the send); fleecing him in a big setup (taking off the touch); getting him out of the way quietly (blowing him off); and stopping legal action (putting in the fix).
Confidence tricks exploit greed, dishonesty, vanity, opportunism, lust, compassion, gullibility, carelessness, desperation, and naivety. There is no single profile of a victim; the common factor is that the victim trusts the con artist’s good faith. Victims of investment scams often show careless greed and gullibility. Many con artists target the elderly and others seen as vulnerable, using various tricks. Researchers Huang and Orbach note that fraud has quickly adapted to the internet.
- other_terms
- confidence trick, con, con game, confidence game, confidence scheme, ripoff, stratagem, finesse, grift, hustle, bunko, bunco, swindle, flimflam, gaffle, bamboozle
- perpetrator_terms
- scammer, confidence man, con man, con artist, grifter, hustler, swindler
- victim_terms
- marks, suckers, stooges, mugs, rubes, gulls
- accomplice_term
- shills
- short_con_duration
- minutes, possibly seconds
- long_con_duration
- several days or weeks
Lore & Background
The shell game dates back at least to ancient Greece. Thompson was a clumsy swindler who asked his victims to express confidence in him by giving him money or their watch rather than gaining their confidence in a more nuanced way. A few people trusted Thompson with their money and watches. Reporting on this arrest, James Houston, a reporter for the New York Herald, publicized Thompson by naming him the 'Confidence Man'. Although Thompson was an unsuccessful scammer, he gained a reputation as a genius operator mostly because Houston's satirical tone was not understood as such. The National Police Gazette coined the term 'confidence game' a few weeks after Houston first used the name 'confidence man'.
Reader's Guide
The stages of a con, as outlined by Edward H. Smith, include foundation work, approach, build-up, pay-off, the hurrah, and the in-and-in. David Maurer's ten stages for a 'big con' include locating a victim, gaining confidence, steering them to an insideman, and fleecing them. Vulnerability factors include greed, dishonesty, vanity, and credulity. Government organizations have set up online fraud reporting websites in the US, Australia, Singapore, UK, and Netherlands. The top countries for online fraud include Russia, Ukraine, China, the United States, Nigeria, Romania, North Korea, the United Kingdom, Brazil, and India.
Did You Know?
- The shell game dates back at least to ancient Greece.
- The National Police Gazette coined the term 'confidence game' a few weeks after James Houston first used 'confidence man'.
Frequently Asked Questions
What is a scam in Crime And Deviance 1-24?
A scam is a type of fraud in which the perpetrator first builds the victim's trust before exploiting that trust for personal gain. It is also widely known as a confidence trick or con game.
What are the other terms used for a scam?
The entry lists numerous synonyms including con, grift, hustle, bunko, bunco, swindle, flimflam, gaffle, bamboozle, ripoff, stratagem, and finesse.
What's the difference between a short con and a long con?
A short con unfolds in a matter of minutes or even seconds, while a long con stretches over several days or weeks. The longer duration allows the operator to deepen the victim's trust before the exploit.
What do people call the participants in a scam?
The perpetrator is referred to as a scammer, con artist, grifter, hustler, or swindler, while the target is called a mark, sucker, stooge, mug, rube, or gull. An accomplice who helps sell the illusion is known as a shill.
What psychological traits do scammers exploit in their victims?
Confidence tricks take advantage of a victim's credulity, naivety, compassion, vanity, confidence, irresponsibility, and greed. Researchers describe the scheme as a voluntary exchange that ultimately benefits only the operator at the mark's expense.
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