G.I. Joe: The Atlantis Factor
Cobra Commander raises Atlantis to threaten the world.
G.I. Joe: The Atlantis Factor is an action-platform game developed by KID and published by Capcom's American division for the Nintendo Entertainment System. Released only in North America in 1992, it is the sequel to KID's previous NES G.I. Joe game published by Taxan. The game follows the G.I. Joe team as they battle the Cobra organization across multiple levels.
Quick Facts
- Developer
- KID
- Publisher
- Capcom U.S.A.
- Producer
- Mr. Oh
- Programmer
- Shoji Takagi
- Artist
- Kazuhiro Iizuka
- Masayuki Amano
- Tsutomu Ozawa
- Composer
- Yusuke Takahama; Nobuyuki Shioda
- Series
- G.I. Joe
- Released
- March 1992 (NA)
Facts from the source article.
Did You Know?
- Cobra Commander raised the ancient island of Atlantis from the ocean depths to use as a base.
- The game's story involves Cobra plotting to use the long lost powers of the Atlanteans.
Gameplay
The game uses an overhead map similar to Capcom's Bionic Commando series. Players navigate the map and clear sub-stages leading to one of several Cobra bases. Inside a base, the player fights Cobra forces and completes a secondary mission such as rescuing hostages, setting bombs, or locating a key item. Each base stage ends with a battle against a Cobra leader: Overkill, Cesspool, Firefly, Major Bludd, Destro, or Cobra Commander. Six playable characters are available: General Hawk, Roadblock, Wet Suit, Snake Eyes, Storm Shadow, and Duke. Only Hawk is usable at the start; others are unlocked by completing stages. Players can decide which characters accompany them and switch between them via the pause menu. Each character has agility, stamina, and strength ratings, though these are not displayed. Gung-Ho, Spirit, and Big Bear can be summoned to refill life or weapon ammunition after being rescued in certain sub-stages. Stalker appears only in cutscenes, coordinating from the G.I. Joe base.
More in Capcom Games of the 1990s
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