Goof Troop (video game)
Goofy and Max rescue Pete and PJ from pirates.
Goof Troop is an action-adventure video game developed and published by Capcom for the Super Nintendo Entertainment System, based on the animated television series of the same name. It was released in North America in July 1993, in Europe on November 25, 1993, and in Japan on July 22, 1994. The game is notable as one of the first designed by Shinji Mikami, later renowned for his work on the Resident Evil series.
Quick Facts
- Developer
- Capcom
- Producer
- Patrick Gilmore
- Designer
- Satoshi Murata; Shinji Mikami
- Programmer
- Masatsugu Shinohara
- Artist
- Naoe Yoshida
- Tomohiko Inagaki
- Toru Nakayama
- Composer
- Yuki Iwai
- Platforms
- Super Nintendo Entertainment System
- Genre
- Action-adventure
Facts from the source article.
Gameplay
The game puts you in the shoes of either Goofy or Max as you explore five different spots on Spoonerville Island: a beach, a village that’s under attack, a creepy haunted castle, a cave system, and a pirate ship where Pete and PJ are being held. Goofy is slower but hits harder than Max. Each stage is about solving puzzles to get to the end and take down a boss. Since neither character can fight directly, you have to use the environment—tossing barrels or bombs, shoving blocks into foes, pushing them off ledges, or tricking them into getting hit by other enemies. You can pick up fruit to block one hit, and if you grab enough without getting hurt, you earn extra lives. Red diamonds give you an extra life, while blue diamonds give you a continue. In two-player mode, if one character runs out of lives, they can come back with three more if the other player moves to a different screen. But if both die on the same screen, it’s game over unless you have continues; otherwise, you start the stage over using a password. You can only carry one item at a time, or two if you’re playing solo. The grappling hook lets you swing across big gaps, knock enemies back, or grab things from far away. The bell draws enemies’ attention for puzzles or ambushes. Candles light up dark spots, shovels dig up buried items, boards patch broken bridges, and keys open locked gates. Some doors only open after you slide blocks into place or clear out every enemy on the screen. Every level ends with a boss that you beat by using throwable objects that appear in the room.
Plot
Goofy and his son Max go on a fishing trip with neighbors Pete and PJ. A large pirate ship appears, abducts Pete and PJ, and travels toward the pirates' stronghold on Spoonerville Island. Goofy cannot stop the ship, so he and Max explore the island to rescue their friends. They learn the pirates mistook Pete for their captain, Keelhaul Pete, who was swallowed by a whale long ago. Pete and PJ maintain the misconception as Pete enjoys being treated like royalty. Goofy and Max reach the pirates' ship and see what appears to be Pete; Goofy accidentally knocks him out. Max realizes the person is actually the real Keelhaul Pete, who returned after the whale spat him out. Goofy and Max infiltrate the ship, defeat Keelhaul Pete, find Pete and PJ about to be fed to an alligator, and rescue them. They suspend Keelhaul Pete over the alligator and return to their fishing trip.
Reception
Critics generally liked Goof Troop. Nintendo Power felt the challenge was too easy but still called it great fun. In 2013, Andy Green of Nintendo Life praised the multiplayer as a gem, calling it short, simple, and easy but very enjoyable with a friend. He found the single-player mode tedious, saying its low difficulty and puzzles meant for two players become frustrating over time.
Frequently Asked Questions
Who designed Goof Troop (video game)?
Goof Troop was designed by Satoshi Murata and Shinji Mikami.
Who composed the music for Goof Troop (video game)?
The music for Goof Troop was composed by Yuki Iwai.
More in Capcom Games of the 1990s
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