Bulletstorm Codexery

Knife Catch

Intercept the enemy blade to turn their aggression into your ammunition.

In the combat system of Bulletstorm, the Knife Catch is a specific interaction where the protagonist intercepts a thrown knife mid-air. While categorized under the broader 'Catch' Skillshot in the official menu, this action is distinct for its resource management utility. It rewards the player with points and replenishes throwable inventory, embodying the game's philosophy of aggressive, stylish combat.

Quick Facts

Game
Bulletstorm
Developer
People Can Fly
Publisher
Electronic Arts
Release year
2011
Protagonist
Greyson Hunt
Skillshot category
Catch
Status
Active Mechanic

Lore & Background

The enemies encountered on Hades Station and other locations often utilize thrown projectiles to harass the player. The Knife Catch mechanic serves as a counter to this tactic. By catching the weapon, Greyson not only avoids damage but also acquires the means to strike back. This reflects the scavenger nature of the mercenary life, where every resource counts and waste is unacceptable in a high-stakes environment.

Reader's Guide

To execute this maneuver, the player must observe an enemy throwing a knife. Upon the projectile entering the catch zone, the interaction button must be pressed. This action awards points within the Catch Skillshot category. The visual effect displays floating text indicating the bonus.

Tactically, catching a knife replenishes the player's throwable inventory. This allows for immediate counter-attacks without reloading. In tight corridors, this conserves primary ammo. Against ranged enemies, it neutralizes their projectile advantage.

The timing window is narrow, requiring focus. Successful catches contribute to the overall Skillshot Multiplier. This increases point generation for subsequent kills. Players should prioritize catching knives over evading when safe.

It turns enemy aggression into player resources. Mastery requires anticipating enemy attack patterns. The mechanic rewards aggressive positioning. It integrates seamlessly with the game's fast-paced combat loop.

Additionally, the caught knife can be thrown back at enemies to trigger Throw Skillshots. This creates a fluid cycle of offense and defense. High-level play involves chaining these interactions.

More in Skillshots & Combat Mechanics

Elsewhere in Bulletstorm

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