Explosive Kill
Kill with skill.
Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with 'skillpoints' for performing increasingly creative kills.
Quick Facts
- Game title
- Bulletstorm
- Developer
- People Can Fly
- Publisher
- Electronic Arts
- First appearance
- 2011 (Original Release)
- Damage source
- Explosives and Environmental Hazards
Lore & Background
Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.
Reader's Guide
The game features eight weapons, each with their own distinct behaviors. The protagonist Grayson Hunt is equipped with an 'instinct leash' that allows him to pull enemies towards him; an upgrade unlocks the 'Thumper', which slams down a ball of energy that launches all nearby enemies and explosive barrels into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform 'skillshots'. Skillshots reward the player for killing opponents in the most creative and unusual ways possible. Points are used as currency at 'dropkits' scattered across the planet to purchase firearms, ammunition and upgrades.
Did You Know?
- Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes.
- The game was originally envisioned to be a cover-based third-person shooter, though the core combat loop and gameplay perspective went through multiple revisions.
- Pulp magazines, Burnout, Duke Nukem, and Firefly all inspired the team during Bulletstorm's development.
Gameplay Mechanics and Skillshot System
Bulletstorm revolutionized the first-person shooter genre by shifting focus from pure survival to creative execution. The core loop revolves around a unique 'Skillshot' system that rewards players with points for eliminating enemies in increasingly inventive ways, such as kicking foes into environmental hazards or launching them mid-air before finishing them off. Players utilize eight distinct weapons, including unconventional tools like the Flailgun and Bouncer, each featuring alternate fire modes powered by charges. Beyond standard shooting, protagonist Grayson Hunt wields an 'Instinct Leash' to pull enemies closer and a 'Thumper' upgrade to slam energy balls that launch nearby targets into slow-motion kill zones. These points serve as currency at scattered Dropkits, allowing players to purchase ammunition, new firearms, and upgrades while accessing statistical databases. The game deliberately eschews competitive multiplayer in favor of cooperative experiences and score-attack modes like Echoes, where players race against time to perform the most unusual kills possible on leaderboards.
Narrative Arc and Character Dynamics
Set in the 26th century under the rule of the Confederation of Planets, the story follows Grayson Hunt, a disgraced former black ops soldier turned space pirate. Ten years after his team, Dead Echo, discovers that their commander General Victor Sarrano manipulated them into assassinating innocent civilians and political rivals, Hunt attempts a drunken suicide attack on Sarrano's flagship near the planet Stygia. The resulting crash lands both vessels, leaving Hunt's comrades in dire straits; Ishi Sato is fatally wounded but saved through cybernetic surgery, while Dr. Oliver and Rell Julian are killed by marauders. The narrative explores the fractured relationship between Grayson and a permanently disfigured Ishi, whose brain now houses an AI processor that frequently takes over due to his anger at Hunt's perceived selfishness. Their journey becomes a desperate struggle for survival and redemption as they navigate the war-torn planet, seeking escape while haunted by their past war crimes and the betrayal that defined their decade of exile.
Development History and Design Evolution
The creation of Bulletstorm began in June 2007 under the direction of Adrian Chmielarz and design leadership from Cliff Bleszinski, with a narrative crafted by comic book author Rick Remender. Originally conceived as a cover-based third-person shooter, the project underwent significant revisions to its combat loop and perspective before settling on its final first-person format. The development team drew heavy inspiration from pulp magazines, Burnout's vehicular chaos, Duke Nukem's humor, and Firefly's space-western aesthetic. Although competitive multiplayer and campaign co-op modes were experimented with during production, technological constraints forced the studio to remove them, resulting in a game focused on single-player storytelling and cooperative score-attack challenges. This iterative process highlighted the team's willingness to pivot away from industry standards to prioritize their unique vision of creative combat over traditional shooter conventions.
Release Reception and Long-Term Legacy
Released in February 2011 across Windows, PlayStation 3, and Xbox 360, Bulletstorm garnered critical acclaim for its graphics, pacing, and innovative action sequences, though it faced criticism regarding its short length and narrative execution. The game sparked significant controversy with Fox News over its inclusion of sexual humor, yet it ultimately became a commercial disappointment, selling only one million copies by 2013 despite the backing of Epic Games and Electronic Arts. A planned sequel was indefinitely postponed as resources were redirected to Gears of War: Judgment. However, the title found new life through Gearbox Publishing, which released a remastered version titled Full Clip Edition in 2017 for modern consoles and PC, followed by the Duke of Switch Edition for Nintendo Switch in 2019. The franchise's enduring appeal was further cemented with the release of Bulletstorm VR in December 2023, proving that its core mechanics remained engaging over a decade after its initial launch.
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