Mark Rein
Kill with skill.
Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with 'skillpoints' for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes.
Quick Facts
- Role
- Executive Vice President (Epic Games)
- Affiliation
- Epic Games
Lore & Background
Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.
Reader's Guide
As a first-person shooter, Bulletstorm focuses on combat. The game features eight weapons, each with their own distinct behaviors. The protagonist Grayson Hunt is equipped with an 'instinct leash' that allows him to pull enemies towards him; an upgrade unlocks the 'Thumper', which slams down a ball of energy that launches all nearby enemies and explosive barrels into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform 'skillshots'. Points are used as currency at 'dropkits' scattered across the planet to purchase firearms, ammunition and upgrades. Besides the single-player campaign, players can access two additional modes: 'Echoes' and 'Anarchy', a four-player co-operative multiplayer mode.
Did You Know?
- Development of the game began in June 2007.
- Adrian Chmielarz and Cliff Bleszinski served as its director and designer respectively.
- Rick Remender, the author of Fear Agent, wrote the game's story.
- The team experimented with competitive multiplayer modes and campaign cooperative multiplayer mode during production but decided to remove them because of technological constraints.
- Bulletstorm was a commercial failure for both Epic Games and Electronic Arts, selling one million copies by 2013.
Frequently Asked Questions
Is Mark Rein a character in the story?
No, he is a real-world industry executive and does not appear as a playable or non-playable character within the narrative. Fans sometimes confuse his name because of its prominence in the credits related to engine technology.
How did Epic Games technology influence Bulletstorm?
The Unreal Engine 3 framework allowed developers to implement the complex physics required for the unique skillshot mechanics. This partnership ensured the game could run smoothly while delivering high-quality visual effects.
More in Development & Legacy
Related in Bulletstorm
Links follow this subject's own source article.
Elsewhere in Bulletstorm
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced