Bulletstorm Codexery

Skillshot System

Kill creatively. Score big.

The Skillshot system is the defining gameplay mechanic of Bulletstorm, a 2011 first-person shooter developed by People Can Fly and Epic Games and published by Electronic Arts.

Quick Facts

Franchise
Bulletstorm
Developer
People Can Fly
Publisher
Electronic Arts
First appearance
Bulletstorm (2011)

Lore & Background

The game is set in the 26th century. The story follows Grayson Hunt, a space pirate and former black ops soldier, who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.

Reader's Guide

Players receive points for performing creative kills called skillshots. Points are used as currency at dropkits to purchase firearms, ammunition, and upgrades. The game features eight weapons, each with distinct behaviors and alternate fire modes. The protagonist uses an instinct leash to pull enemies, and a Thumper upgrade launches enemies into the air. Kicking or sliding into enemies can also launch them, triggering slow motion for skillshots. Points are awarded for actions such as killing enemies in midair, using environmental hazards, or using a weapon's distinct feature. The more complicated or unusual the skillshot, the more points are acquired.

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