Braid Codexery

Tim

Tim or TIM: a given name, albums, films, novels, places, science, and more.

Tim or TIM may refer to:

Role
Protagonist
First Appears
Braid (2008)
Unique Ability
Time Manipulation
Creator
Jonathan Blow

Lore & Background

Tim (given name) is a common given name. In arts and entertainment, Tim is a 2019 album by Avicii, a 1985 album by The Replacements, a 1979 Australian film, a British 2023 science fiction film titled T.I.M., a 1974 novel by Colleen McCullough, a 2008 young adult science fiction novel by Sam Enthoven titled TIM Defender of the Earth, a Japanese comedy unit, and a gay pornographic studio called Treasure Island Media. TIM also refers to the video game series The Incredible Machine, a defunct Mozambian television channel Televisão Independente de Moçambique, and the Russian abbreviation for the Vsevolod Meyerhold State Theatre. In places, Tim is a location in Denmark, several inhabited localities in Russia, and a river in northeastern Ontario, Canada. In science and technology, TIM refers to HAVCR1 (TIM-1), HAVCR2 (TIM-3), triosephosphate isomerase, a series of psychedelic drugs (thioisomescaline), translocase of the inner membrane, the timeless gene, the TIM barrel protein fold, and the transmembrane immunoglobulin and mucin domain family. Other uses include a nickname for the UK speaking clock, a Mexican television network Televisión Independiente de México, thermal interface material, TIM Group (Italian telecom), TIM Brasil, TIM Hellas, TIM San Marino, TIMvision, IBM Tivoli Identity Manager, the TNO intestinal model, and a traffic indication map. In other uses, TIM is the UNDP country code of East Timor, an organized crime syndicate in Bulgaria, and a Malagasy political party Tiako I Madagasikara.

In Their Own Story

Tim runs, jumps, and climbs across the game's levels, stomping on enemies to defeat them, collecting keys to unlock doors, and operating levers to trigger platforms. His defining ability is the unlimited power to reverse time and rewind actions, even after dying. The game is divided into six worlds, experienced sequentially and entered from different rooms of Tim's house. Each world has its own time-based mechanic: in "Time and Forgiveness," Tim may rewind time to undo his actions; in "Time and Mystery," objects surrounded by a green glow are unaffected by time manipulation; in "Time and Place," time flows forward as Tim moves right and reverses as he moves left; in "Time and Decision," a "shadow" of Tim appears after he rewinds time and performs the actions he rewound; in "Hesitance," Tim can drop a magic ring that warps time around itself; and in the final world labeled "1," time flows in reverse, and rewinding returns time to its normal state. Each stage contains puzzle pieces that must be collected to create jigsaw puzzles that tell the story and unlock the last stage.

Reader's Guide

This entry covers the various meanings of Tim or TIM, including given name, albums, films, novels, television, places, science, technology, and other uses.

Did You Know?

Frequently Asked Questions

Who is Tim?

Tim is the silent protagonist of Jonathan Blow's 2008 puzzle-platformer Braid, created by Number None. He is a man driven by a desperate need to rescue a princess who has been taken by an evil monster.

What unique powers does Tim possess?

His defining ability is the unlimited capacity to reverse time, allowing him to undo mistakes or recover from death instantly. This mechanic varies across six different worlds, each introducing new rules for how he manipulates the flow of time.

Why is Tim searching for the princess?

While the official quest states she was kidnapped by a monster, hidden text suggests his true motivation stems from a past mistake he hopes to fix or erase through his journey. The relationship between them remains intentionally vague and open to interpretation throughout the game.

How does Tim's story conclude?

The ending reveals that the 'monster' is likely Tim himself, implying that his pursuit was actually an attempt to undo a catastrophic personal error rather than a heroic rescue. This twist recontextualizes his entire journey as a cycle of regret and attempted correction.

Why is Tim considered important in gaming history?

Tim serves as the central figure for one of the most critically acclaimed indie games ever made, which revolutionized puzzle design through its innovative time-manipulation mechanics. His ambiguous narrative has sparked extensive fan analysis regarding themes of guilt, memory, and the nature of regret.

More in Characters & Entities

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