Carcassonne
Tile-laying game set in medieval southern France.
Carcassonne is a tile-laying board game for two to five players, created by Klaus-Jürgen Wrede. It first appeared in 2000, published in German by Hans im Glück and in English by Rio Grande Games (until 2012) and later Z-Man Games. In 2001, it won both the Spiel des Jahres and the Deutscher Spiele Preis awards. The game takes its name from the walled medieval city of Carcassonne in southern France.
**Gameplay**
Players build the game board as they play, constructing a medieval landscape. The game begins with one specific tile placed face up, while the remaining 71 tiles are shuffled face down for players to draw from. Each player’s turn follows three distinct steps.
First, a player draws a new tile and places it next to already-revealed tiles. The new tile must match the terrain features on its neighbors: roads connect to roads, fields to fields, and cities to cities. Connections only happen across adjacent edges, not corners. A cloister tile can be placed next to another cloister since it has no connecting features. If a drawn tile cannot be placed legally, players may either remove it from the game or return it to the draw pile.
After placing the tile, the player may choose to put a marker—called a follower or meeple—on a terrain feature of that tile to claim control. The follower cannot be placed if the feature already connects to one claimed by another player. Followers are placed upright on roads, cities, or cloisters, but are laid down on fields to show that fields score only at the end of the game. The follower’s role changes depending on the feature: thief or highwayman on a road, knight in a city, monk at a cloister or monastery, and farmer in a field. Features can become shared by opposing players when later tiles connect previously separate features—for instance, two separate fields with farmers can merge into one.
If a feature (except a field) is completed during a turn, the player who controls it scores points, and the meeple is removed and returned to the player’s stock. Each player has eight followers; one is used to track the score, so only seven can be on the board at once.
The game ends when the last tile is placed. At that point, all incomplete features—including fields—score points for the players with the most followers on them. The player with the highest total wins.
**Scoring**
During a turn, completed cities, cloisters, and roads are scored before the turn ends. A player can complete a feature by placing a tile, claim it by putting a follower on that tile, and then score it in the same turn—but the follower cannot be redeployed after being returned to stock, since the stationing phase already happened.
A city is complete when it has no unfinished edges. A road is complete when both ends are closed or it forms a loop. A cloister is complete when it is surrounded by eight tiles. Points go to the player(s) with the most followers in a feature; if there is a tie, all tied players get the full points. After scoring, all followers in that feature return to their owners. Generally, points equal the number of tiles in the feature; a completed cloister scores nine points (the cloister plus eight neighboring tiles).
At the end of the game, fields and other incomplete features are scored. A field’s score depends on how many completed cities it touches. If a field touches no completed cities—or only incomplete ones—it scores zero points.
**Older Editions**
Two earlier editions of Carcassonne exist, with different scoring for cities and fields. The current scoring rules appeared in the German version in 2004, but English releases still used first-edition rules until 2008. Third-edition rules are now standard in all releases, including Xbox 360 and travel versions, and are assumed by all expansions.
In the first and second editions, a completed city of just two tiles scored two points (one per tile) plus one extra point for each pennant in the city. The third edition removed this exception, treating all cities the same.
The biggest difference between editions is field scoring. In the first edition, fields were evaluated from the perspective of cities. The player(s) with the most farmers adjacent to a city received four points for that city. This meant followers from different fields could contribute to the same city’s score, and a single field could contribute to multiple cities. The second edition changed this approach.
- designer
- Klaus-Jürgen Wrede
- published
- 2000
- publisher
- Hans im Glück (German), Rio Grande Games (English until 2012), Z-Man Games (English currently)
- awards
- Spiel des Jahres (2001), Deutscher Spiele Preis (2001)
- players
- 2 to 5
- type
- Tile-based Eurogame
Lore & Background
Carcassonne is a tile-based Eurogame for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console, and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: drawing and placing a tile, optionally stationing a follower (meeple) on a terrain feature, and scoring any completed features (except fields). Players have eight followers each, with one used to track score, so only seven can be in play at any moment. The game ends when the last tile has been placed, and all incomplete features (including fields) score points for the players with the most followers on them. Scoring varies by feature: cities are completed when they contain no unfinished edges, roads when they close both ends or form a loop, and cloisters when surrounded by eight tiles. Points are awarded to the players with the most followers in a feature; ties award full points to all tied players. There are two older editions of Carcassonne, differing in scoring of cities and fields. Third edition rules are now included with all editions and are assumed by all expansions.
Reader's Guide
Carcassonne is significant as a tile-based Eurogame that won both the Spiel des Jahres and the Deutscher Spiele Preis in 2001, marking it as a landmark in modern board gaming. Its legacy includes numerous expansions and spin-offs, as well as adaptations for PC, console, and mobile platforms. The game's mechanics—building the board as you play, claiming features with followers, and scoring completed features—have influenced many subsequent tile-laying games. The 2014 edition with updated artwork reflects its enduring popularity. The scoring rules evolved through three editions, with the third edition standardizing city and field scoring, which is now used in all expansions. The game's name and theme draw from the medieval fortified town of Carcassonne in southern France, adding historical flavor. Its simple yet strategic gameplay has made it a staple in the Eurogame genre, appealing to both casual and serious players.
Did You Know?
- Carcassonne received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
- The game is named after the medieval fortified town of Carcassonne in southern France.
- A new edition with updated artwork on the tiles and the box was released in 2014.
Common Misconceptions (Editorial)
- Some players assume that the current scoring rules have always been the standard, but there are actually two older editions with different scoring for cities and fields. - It is sometimes thought that the game allows all eight followers to be placed on the board simultaneously, but one follower is always used to track score, so only seven can be in play at any moment.
Why It Matters (Editorial)
Carcassonne endures because it masterfully balances simple tile-laying mechanics with deep strategic choices, making it accessible to new players while rewarding repeated play. Its legacy as a two-time award winner in 2001 and its continued expansion support demonstrate how a well-designed game can remain relevant for decades, shaping the modern Eurogame landscape.
Frequently Asked Questions
Who designed Carcassonne?
Carcassonne was created by German game designer Klaus-Jürgen Wrede and first released in 2000.
What is Carcassonne based on?
The game takes its name and medieval setting from the real fortified town of Carcassonne in southern France, famous for its towering city walls. Players build a tile-by-tile map of that kind of landscape as they play.
What major awards has Carcassonne won?
In 2001 the game swept both the Spiel des Jahres and the Deutscher Spiele Preis, quickly cementing its reputation as one of the most celebrated Eurogames ever made.
How many players can play Carcassonne?
The base game supports anywhere from two to five players, which makes it one of the most flexible Eurogames for casual groups.
Who publishes Carcassonne in English now?
Z-Man Games currently handles the English-language edition after Rio Grande Games held the license from 2000 until 2012. The original German printing has always come from Hans im Glück.
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