Board Games Codexery

Risk

A board game of global conquest and diplomacy.

Risk

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Risk is a board game for two to six players that combines strategy, diplomacy, and military conquest. The standard version uses a world map divided into 42 territories, grouped into six continents. Players take turns commanding armies of playing pieces, attempting to seize territories from opponents, with outcomes decided by dice rolls. Alliances can be formed and broken during play. The ultimate objective is to occupy every territory on the board and eliminate all other players. Games often last from several hours to multiple days. In European versions, each player receives a limited "secret mission" objective, which shortens the game.

The game was invented in 1957 by French filmmaker Albert Lamorisse. It became one of the most popular board games in history and inspired later titles like Axis & Allies and Settlers of Catan. Hasbro continues to produce it, with many editions and variants featuring popular media themes, different rules, and digital versions for PC, video game consoles, and mobile devices.

**History**

Risk was created by French film director Albert Lamorisse and first released in France in 1957 as *La Conquête du Monde* (The Conquest of the World). Parker Brothers acquired it and released a modified version in 1959 as *Risk: The Continental Game*. In 1975, Parker Brothers retitled it *Risk: The Game of Global Domination*. Sometime after Hasbro bought the Parker Brothers brand in 1991 and before 2026, the game was rebranded under "Hasbro Gaming."

The first new version, *Castle Risk*, appeared in 1986, featuring a map of 18th-century European castles instead of the world map; it was a financial disappointment. In 1993, the Secret Mission Risk rules, already standard in Europe, were added to the U.S. edition. After a limited 1999 French special edition called *Risk: Édition Napoléon* for the bicentennial of the Napoleonic era (1799–1815), a futuristic edition, *Risk: 2210 A.D.*, was published in 2001 by Hasbro's Avalon Hill division, adding moon and ocean territories and commander units, with several expansions. From 2002 onward, themed versions based on franchises like *The Lord of the Rings*, *Star Wars*, and *Transformers* were released, sometimes up to six per year. A collector's edition in a bookshelf-format wooden box was issued in 2005 as part of the Parker Brothers Vintage Game series, sold at Target Stores. In 2008, Winning Moves, a Hasbro licensee, introduced *1959 Risk*, a reproduction of the original Parker Brothers version with original artwork, wooden pieces, and rules. Many themed versions continue to be published, with new themes regularly introduced.

Early editions used wooden cubes (one set each of black, blue, green, pink, red, and yellow) to represent single troops, plus a few rounded triangular prisms for ten troops each. Later versions switched to molded plastic to cut costs. In the 1980s, pieces were shaped into Roman numerals I, III, V, and X. The 1993 edition introduced plastic infantry tokens (one unit), cavalry (five units), and artillery (ten units). The 40th Anniversary Collector's Edition used the same shapes but in metal. The 2005 "bookcase" edition returned to wooden cubes.

**Equipment and Design**

The equipment includes a large tabletop board showing a political world map divided into 42 territories, grouped into six continents by color. Besides shared borders defining attack and defense routes, several special trans-oceanic or trans-sea routes are marked—for example, between North Africa and Brazil. The most recent edition has 83 attack routes; this number has changed over time as editions added or removed routes. Oceans and seas are not part of the playing field.

Each game includes five or six sets of colored tokens representing troops. Larger or differently shaped tokens represent multiples (usually five or ten). These token types are just a convention for convenience. If a player runs out of pieces, tokens of another color or substitutes (coins, pieces from other games) may be used.

A deck of Risk cards is included: 42 territory cards, two wild cards, and 12 or 28 mission cards. Territory cards match the 42 board territories and each also shows a symbol—infantry, cavalry, or artillery. A player receives one territory card at the end of a turn if they conquered at least one territory that turn; only one card may be awarded per turn. If a player collects three cards with the same symbol, or one of each symbol, or any two plus a wild card, they may trade them in for reinforcements at the start of their turn. These cards can also be used for game setup. The two wild cards show all three symbols, so they can match with any two other cards to form a set. Mission cards specify a secret objective (less than world conquest) and are used in the Secret Mission Risk variant.

Standard equipment also includes five or six dice in two colors: three red dice for the attacker and...

inventor
Albert Lamorisse
original_name
La Conquête du Monde (The Conquest of the World)
publisher
Parker Brothers (later Hasbro)
genre
Strategy board game
players
2 to 6

Lore & Background

Risk is a strategy board game for two to six players centered on diplomacy, conflict, and conquest. The standard game board depicts a political map of the world divided into forty-two territories, which are grouped into six continents. Players take turns controlling armies of playing pieces, attempting to capture territories from opponents, with combat outcomes determined by dice rolls. Alliances between players may be formed and dissolved during the game. The primary objective is to occupy every territory on the board and eliminate all other players. The game is known for its length, often requiring several hours to multiple days to complete; European versions incorporate limited “secret mission” objectives that shorten play. Invented in 1957 by French film director Albert Lamorisse, it was originally released as *La Conquête du Monde* in France. Parker Brothers acquired and released it in 1959 as *Risk: The Continental Game*, later retitling it *Risk: The Game of Global Domination* in 1975. The game has inspired popular titles such as *Axis & Allies* and *Settlers of Catan*. Numerous editions and variants exist, including themed versions tied to media franchises like *The Lord of the Rings*, *Star Wars*, and *Transformers*, as well as PC software, video games, and mobile apps. Equipment includes a large board, territory cards, wild cards, mission cards, and colored tokens representing troops—originally wooden cubes, later plastic pieces shaped as Roman numerals or infantry, cavalry, and artillery figures. The board features eighty-three attack routes in the most recent edition, with oceans and seas not part of the playing field.

Reader's Guide

Risk's significance lies in its enduring popularity and influence on the board game industry. It introduced a blend of strategy, diplomacy, and luck through dice rolls, set in a world-conquest theme that has been replicated and adapted in numerous other games, including Axis & Allies and Settlers of Catan. The game's core mechanics—territory control, reinforcement, and alliance formation—have become staples in the strategy genre. Over decades, Risk has evolved through many editions, from the original wooden cubes to plastic infantry, cavalry, and artillery tokens, and from classic world maps to futuristic and media-themed variants. Its ability to be adapted to different rules, such as secret missions that shorten gameplay, and its presence across PC software, video games, and mobile apps, demonstrate its lasting appeal. The game remains in production by Hasbro, with new themes and editions continuing to be introduced, cementing its legacy as a foundational title in modern board gaming.

Did You Know?

Origins & Evolution

Risk traces its roots to 1957, when French film director Albert Lamorisse created a board game he called La Conquête du Monde, meaning The Conquest of the World. The title itself speaks to the game's core ambition: total territorial domination. Parker Brothers acquired the property and brought it to a wider audience in 1959 under the name Risk: The Continental Game, making rule adjustments along the way. A decade later, in 1975, Parker Brothers updated the branding to Risk: The Game of Global Domination, a title that better captured the sweeping, world-scale nature of the conflict. When Hasbro absorbed the Parker Brothers brand in 1991, the game eventually migrated under the Hasbro Gaming umbrella. Across nearly seven decades, Risk has maintained its place as one of the most widely recognized and played board games ever produced, a testament to the enduring appeal of its simple premise: roll dice, capture land, and outmaneuver your opponents on a map of the entire world.

Game Mechanics & Equipment

At the heart of every Risk set lies a large tabletop board rendering a political map of the world, split into forty-two territories organized into six color-coded continents. These territories are linked by shared borders and, in the most recent edition, eighty-three attack routes, including special trans-oceanic paths such as the one connecting North Africa to Brazil. Players command armies represented by colored tokens, with a few larger pieces standing in for five or ten troops to simplify tracking. The game also includes a deck of forty-two territory cards, two wild cards bearing all three unit symbols, and mission cards for the Secret Mission variant. Matching card sets can be traded in for reinforcements at the start of a turn, with a Golden Cavalry piece tracking the escalating reward value. Combat is resolved with three red dice for the attacker and two or three white or blue dice for the defender. Over the decades, the physical tokens have shifted from wooden cubes to molded plastic, to Roman-numeral shapes, to infantry-cavalry-artillery tokens, and even to metal in a 40th-anniversary edition, before returning to wooden cubes in the 2005 bookcase release.

Variants & Themed Editions

Since its debut, Risk has spawned a remarkable catalogue of spin-offs and themed reimaginings. In 1986, Castle Risk swapped the world map for a board depicting eighteenth-century European castles, though it proved a financial disappointment. The Secret Mission rules, long standard in European editions, were finally folded into the United States version in 1993, giving each player a limited personal objective that shortened what could otherwise be a game stretching from several hours to multiple days. A commemorative Risk: Édition Napoléon appeared in France in 1999 to mark the bicentennial of the Napoleonic era. In 2001, Hasbro's Avalon Hill division released Risk: 2210 A.D., a futuristic edition featuring moon and ocean territories, commander units, and several expansions. From 2002 onward, media-franchise editions tied to The Lord of the Rings, Star Wars, and Transformers hit shelves, sometimes as many as six per year. In 2008, Winning Moves, a Hasbro licensee, issued 1959 Risk, a faithful reproduction of the original Parker Brothers box with its original artwork, wooden pieces, and rules. The 2022 rebrand of the iconic Risk logo, handled by Toronto-based agency Quake, signaled the brand's continued evolution.

Legacy & Cultural Impact

Few board games have left as broad a fingerprint on the hobby as Risk. Its blend of diplomacy, conflict, and conquest for two to six players established a template that directly inspired later titles such as Axis & Allies and Settlers of Catan, both of which carry forward the spirit of strategic territorial competition. The core loop—build an army, roll dice to seize territory, form and dissolve alliances turn by turn—remains instantly recognizable and endlessly replayable. The victory condition, occupying every territory on the board and eliminating all opponents, is deceptively simple yet generates hours or even days of shifting loyalties and betrayals around the table. Hasbro continues to produce the game in numerous editions and variants, extending its reach into PC software, video games, and mobile apps. In 2022, the Risk logo itself was refreshed by Toronto-based creative agency Quake, a reminder that a title first printed in 1957 still commands a global audience eager to conquer the world, one territory at a time.

Common Misconceptions (Editorial)

Some might assume Risk was first published by Hasbro, but it was originally published by Parker Brothers. Others might think the game was originally created in English under its current name, but its original name was La Conquête du Monde (The Conquest of the World), invented by Albert Lamorisse.

Why It Matters (Editorial)

Risk endures because it combines strategic depth with the unpredictable drama of human interaction, making each playthrough a unique story of alliances and betrayals. Its simple mechanics belie the complex geopolitical thinking it demands, which is why it remains a staple of game nights more than six decades after its creation.

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Frequently Asked Questions

How many players can Risk accommodate?

The game supports anywhere from two to six players, making it flexible for both small head-to-head matches and larger group sessions.

What is Risk actually about?

Risk is a strategy board game centered on global conquest, where players recruit armies, negotiate alliances, and launch attacks to claim territories on a world map. Victory comes through diplomacy as much as military force.

What was Risk's original French name?

Before it became known as Risk, the game was called La Conquête du Monde, meaning 'The Conquest of the World.' The shorter English title was adopted when Parker Brothers brought it to international markets.

Why is Risk considered important in board game history?

As one of the best-selling board games ever produced, Risk set the template for the strategy genre and directly inspired titles like Axis & Allies and Settlers of Catan. Hasbro continues to release new editions and variants, keeping the game in active production decades after its debut.

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