Universal Studios Theme Parks Adventure
A party game set at Universal Studios Japan with stamp-collecting mini-games.
In 2001, Kemco published Universal Studios Theme Parks Adventure for the GameCube, a party game developed by Nai'a Digital Works. Players explore a digital version of the Universal Studios Japan park, completing mini-games inspired by actual rides. Released in Japan on December 7, 2001, it received poor reviews for its boring gameplay, weak visuals, and strange premise.
Quick Facts
- Developer
- Nai'a Digital Works
- Publisher
- Kemco
- Director
- Mikio Ueyama
- Composer
- Akihito Okawa; Houzou Okazaki
- Platforms
- GameCube
- Modes
- Single-player, multiplayer
Facts from the source article.
Release and reception
The game was released in Japan for the GameCube on December 7, 2001. Critics heavily criticized it. Matt Casamassina of IGN compared its graphics to a bad N64 game and noted frame-rate issues. Brad Shoemaker of GameSpot found it too frustrating and convoluted for children and tedious for adults. Casamassina called it a jumbled mess of disorganized goals, sloppy navigation, and boring destinations with dated graphics. It remained NGC Magazine UK's lowest-rated GameCube game until surpassed by Batman: Dark Tomorrow.
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