Altered Carbon Codexery

Arasaka Corporation

The puppet master behind the Incorporated States of America.

Arasaka Corporation is a dominant mega-corporation in the CyberGeneration setting, set in the year 2027. It manages to dominate the US Government and gets its candidate David Whindam elected President of the new Incorporated States of America (ISA). The ISA's laissez-faire government works with the corporations directly, becoming their puppet. Arasaka's power is enforced through the Bureau of Relocation (BuReloc), a paramilitary force that runs prison camps for "unproductive" citizens and hunts down the Changed. The corporation's oppressive rule drives the CyberEvolved children underground, creating a world where adult authority is absolute and terrifying.

Lore & Background

Arasaka's influence in CyberGeneration is absolute, having orchestrated the political takeover of the United States. By engineering the election of David Whindam as President, the corporation established the Incorporated States of America (ISA), merging corporate and government interests. The ISA operates with a laissez-faire philosophy that serves Arasaka's control, reducing the state to a corporate puppet. The Bureau of Relocation (BuReloc) functions as Arasaka's paramilitary arm, hunting down the nanotech-enhanced youth known as the CyberEvolved and imprisoning "unproductive" citizens in harsh camps. This creates a world where adult authority is absolute and terrifying, setting the stage for a desperate conflict between an entrenched corporate dictatorship and the marginalized children it seeks to eradicate.

Reader's Guide

Arasaka operates as the dominant corporate power in the Incorporated States of America, having installed President David Whindam as a puppet. Their primary enforcement arm is the Bureau of Relocation (BuReloc), which runs prison camps for 'unproductive' citizens and actively hunts the CyberEvolved. The corporation's goals drive much of the political tension, as they seek to maintain control over the nanotech-enhanced youth and suppress resistance. The Eden Cabal, led by veteran Edgerunners from Cyberpunk 2020, opposes Arasaka's totalitarian rule. Key figures like Rache Bartmoss are depicted as active participants in this struggle, recruiting players to rescue allies and strike against corporate tyranny.

Arasaka's Corporate Dominion

In the grim timeline of CyberGeneration, Arasaka transcends its role as a mere mega-corporation to become the de facto ruler of the United States. By orchestrating the election of David Whindam as President, the corporation established the Incorporated States of America (ISA), effectively merging government and corporate interests into a single oppressive entity. This new regime operates with a laissez-faire philosophy that serves only to further Arasaka's control, reducing the state apparatus to a puppet of corporate will.

The corporation's grip on power is enforced through paramilitary might, specifically the Bureau of Relocation (BuReloc). This feared organization functions as both hunter and jailer, rounding up citizens deemed 'unproductive' for imprisonment in harsh camps while actively hunting down the nanotech-enhanced youth known as the CyberEvolved. Arasaka's dominance creates a world where adult authority is absolute and terrifying, setting the stage for a desperate conflict between an entrenched corporate dictatorship and the marginalized children it seeks to eradicate.

The Carbon Plague and the Changed

The societal upheaval of 2027 stems directly from the catastrophic 'Fox Run' incident in 2025, where a transport crash released the weaponized nano-virus known as the Carbon Plague. While this pathogen proved fatal to adults by rewriting their genetic code into grotesque mutations, it triggered a radical transformation in children and teenagers whose bodies had not yet fully matured. Survivors of this viral exposure emerged as 'CyberEvolved' or 'Changed,' possessing unique nanotech-enhanced abilities that range from molecular manipulation to liquid metal shaping.

These youths became immune carriers of the virus, granting them powers that society views with a mixture of awe and terror. The adult population's deep-seated fear of these capabilities drove the Changed underground, forcing them into subterranean survival modes. This biological divergence created a distinct generational war, where the infected youth are hunted as threats by the very government Arasaka controls, turning their unique physiology into both a gift and a death sentence.

YoGangs and Revolutionary Archetypes

To survive in an oppressive world ruled by fearful adults, the CyberEvolved children organize themselves into 'YoGangs,' distinct subcultures defined by specific philosophies, styles, and specialized skills. These groups provide structure and identity for the Changed, who are otherwise hunted by the Bureau of Relocation. Within these gangs, individuals adopt archetypes that define their unique powers, such as Alchemists who reshape matter or Wizards who hack augmented reality systems known as Virtuality.

Later additions to this roster include Medics capable of biokinetic healing and Jammers who can disrupt media transmissions with electromagnetic force fields. These abilities grant the children a superhero-like edge against their oppressors, allowing them to operate in roles ranging from inventors to motorbike racers. The YoGang structure serves as the primary social framework for these outcasts, fostering a community that resists the corporate narrative and prepares its members to challenge the established order through both tactical ingenuity and supernatural capability.

The Eden Cabal and Edgerunner Legacy

Resistance against Arasaka's totalitarian rule is spearheaded by the Eden Cabal, a revolutionary movement dedicated to overthrowing the ISA and dismantling the BuReloc. This organization draws its leadership from the legendary 'Edgerunners' of the previous era, former protagonists who have aged into wiser, more experienced rebels with a cause. Unlike the chaotic mercenaries of old, these veterans now guide the younger generation, offering mentorship and strategic direction to the CyberEvolved.

The game mechanics explicitly allow for the conversion of older characters from the 2020 setting to serve as these adult protectors within the 2027 timeline. Key figures like Rache Bartmoss are depicted as active participants in this struggle, recruiting players to rescue allies and strike against corporate tyranny. This intergenerational alliance bridges the gap between the gritty realism of the past and the superheroic tone of the present, uniting seasoned veterans with empowered youth in a unified front against the Arasaka-dominated world.

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