Adventure Games Set in Outer Space Codexery

Starflight 2: Trade Routes of the Cloud Nebula

Sequel expanding space trade and alien diplomacy.

Starflight 2: Trade Routes of the Cloud Nebula

Starflight 2: Trade Routes of the Cloud Nebula is a video game developed by Binary Systems and published by Electronic Arts as the sequel to the successful Starflight. Originally released in 1989 for IBM PC compatibles, with Amiga and Mac versions following in 1991, it combines space exploration, role-playing, and strategy in a futuristic setting. The game is noted for introducing an interstellar trade-based economy and new sentient alien races, while retaining the look and feel of its predecessor.

Quick Facts

Title
Starflight 2
Developer
Binary Systems (MS-DOS) / MicroMagic (Amiga, Mac)
Publisher
Electronic Arts
Producer
Roland Kippenhan III
Designer
Greg Johnson
Programmer
Bob Gonsalves
Artist
Matt Crane / Greg Johnson / Erol Otus
Released
1989: MS-DOS / 1991: Amiga, Mac
Genre
Strategy, role-playing
Modes
Single-player
Platforms
MS-DOS, Amiga, Mac

Facts from the source article.

Lore & Background

The game begins at Starport Outpost 1, where the player commands a poorly equipped spaceship. Crew members are chosen from five races and assigned to positions such as captain, science officer, and engineer. Training and spaceship upgrades—including engines, lasers, shields, and cargo pods—are purchased with funds earned through interstellar trade and barter at alien trading posts. A copy protection scheme requires counting stars on a paper map, though a master code (34789) bypasses it.

Reader's Guide

Starflight 2 is significant for expanding the original game's formula with a robust trade economy and deeper alien interactions. Its mixed reviews reflect praise for its immersive scope and role-playing game of the year award from Computer Gaming World in 1990, alongside criticism of graphics, sound, and repetitive encounters. The game's plot involves discovering the source of the Spemin's advanced technology and fuel, Shyneum, while players engage in trading, exploration, and combat. Its legacy lies in influencing later space-trading games, though it remains less known than its predecessor.

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