Starflight 2: Trade Routes of the Cloud Nebula
Sequel expanding space trade and alien diplomacy.
Starflight 2: Trade Routes of the Cloud Nebula is a video game developed by Binary Systems and published by Electronic Arts as the sequel to the successful Starflight. Originally released in 1989 for IBM PC compatibles, with Amiga and Mac versions following in 1991, it combines space exploration, role-playing, and strategy in a futuristic setting. The game is noted for introducing an interstellar trade-based economy and new sentient alien races, while retaining the look and feel of its predecessor.
Quick Facts
- Title
- Starflight 2
- Developer
- Binary Systems (MS-DOS) / MicroMagic (Amiga, Mac)
- Publisher
- Electronic Arts
- Producer
- Roland Kippenhan III
- Designer
- Greg Johnson
- Programmer
- Bob Gonsalves
- Artist
- Matt Crane / Greg Johnson / Erol Otus
- Released
- 1989: MS-DOS / 1991: Amiga, Mac
- Genre
- Strategy, role-playing
- Modes
- Single-player
- Platforms
- MS-DOS, Amiga, Mac
Facts from the source article.
Lore & Background
The game begins at Starport Outpost 1, where the player commands a poorly equipped spaceship. Crew members are chosen from five races and assigned to positions such as captain, science officer, and engineer. Training and spaceship upgrades—including engines, lasers, shields, and cargo pods—are purchased with funds earned through interstellar trade and barter at alien trading posts. A copy protection scheme requires counting stars on a paper map, though a master code (34789) bypasses it.
Reader's Guide
Starflight 2 is significant for expanding the original game's formula with a robust trade economy and deeper alien interactions. Its mixed reviews reflect praise for its immersive scope and role-playing game of the year award from Computer Gaming World in 1990, alongside criticism of graphics, sound, and repetitive encounters. The game's plot involves discovering the source of the Spemin's advanced technology and fuel, Shyneum, while players engage in trading, exploration, and combat. Its legacy lies in influencing later space-trading games, though it remains less known than its predecessor.
Did You Know?
- The game's copy protection requires counting stars on a paper star map, but the master code 34789 always works.
- The player can recommend uninhabited earth-like planets to Interstel for colonization in return for a monetary reward.
- Blasto pods are single-use torpedoes that must be manually triggered during combat.
- The Spemin acquired their advanced technology and unlimited Shyneum fuel from a mysterious source.
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