Star Trek: Borg
Interactive movie game set in the Star Trek universe.
Star Trek: Borg is a 1996 interactive movie and audiobook for PC and Macintosh, set in the Star Trek universe. Hilary Bader wrote the script, James L. Conway directed, and Dennis McCarthy composed the original score. The game follows Starfleet Cadet Qaylan Furlong, who is sent back in time by Q (played by John de Lancie) to save his father Ralph from dying in the Battle of Wolf 359.
The player takes control of Qaylan, who inhabits the body of security officer Coris Sprint aboard the USS Righteous, an Excelsior-class ship, just before the battle. Sprint is a Bijani, an alien race with the ability to enter a "Bijani Pain Trance" that lets him function despite severe injury—a key plot point. Q, meanwhile, assumes the role of Dr. Thaddeus Quint. The game presents multiple-choice scenarios; picking the wrong option can end the game or loop back to the choice, with Q resetting time if the player fails. However, too many mistakes cause Q to lose interest and end the game. Successfully completing all correct choices allows Qaylan to disable a Borg device on the ship's computer core. The Righteous then prepares to join the Battle of Wolf 359, but is told its help is unnecessary. Q, revealing himself, transports the ship and crew nine years into the future to help repel a new Borg invasion.
Bader, who started as a writing intern on *Star Trek: The Next Generation* and wrote episodes like "The Loss" and "Hero Worship," also wrote for *Star Trek: Klingon*. Conway and de Lancie had previously worked together on the *Star Trek: Voyager* episode "Death Wish." The live-action segments were filmed concurrently with *Star Trek: First Contact*; Conway had competed with Jonathan Frakes to direct that film, but Frakes instead directed the game's audiobook version. The USS Righteous sets were largely redressed from *Voyager*'s sets, except the bridge, which reused the *Excelsior* bridge from the *Voyager* episode "Flashback." Visual effects came from the *Star Trek: The Next Generation* episode "The Best of Both Worlds," which also depicts the Battle of Wolf 359. Most of the cast, except Murray Rubinstein and a few minor players, had appeared in Star Trek TV series—for example, Jeff Allin guest-starred in the TNG episode "Imaginary Friend," John Cothran Jr. played two Klingon roles, and Marnie McPhail appeared as an assimilated crewmember in *First Contact*.
Quick Facts
- Title
- Star Trek: Borg
- Developer
- Simon & Schuster
- Director
- James L. Conway
- Producer
- Dan Dugan
- Programmer
- Peter Mackey
- Artist
- Michael Mayer
- Writer
- Hilary Bader
- Composer
- Dennis McCarthy, Kevin Kiner
- Series
- Star Trek
- Released
- NA · November 18, 1996 · EU · 1996
- Genre
- Interactive movie
- Modes
- Single-player
Facts from the source article.
Lore & Background
The game's plot involves a Borg invasion nine years after the Battle of Wolf 359. Q sends Cadet Qaylan Furlong back in time to the USS Righteous, an Excelsior-class ship, just before the battle. Q gives Qaylan control of the body of security officer Coris Sprint, a Bijani who can enter a 'Bijani Pain Trance' to complete tasks despite immense pain. The player must make correct choices to disarm a Borg device implanted on the ship's computer core; wrong choices lead to death or reset, with Q allowing retries. If too many mistakes are made, Q becomes bored and the game ends. Success results in Q transporting the ship and crew nine years into the future to help repel the new Borg invasion.
Reader's Guide
Star Trek: Borg is notable as an early interactive movie game that combined live-action footage with player choice. The script was written by Hilary Bader, who had previously written for Star Trek: The Next Generation. The live-action segments were directed by James L. Conway and featured John de Lancie reprising his role as Q. The sets were mostly redressed versions of the USS Voyager sets, with the bridge taken from the USS Excelsior bridge seen in the Voyager episode 'Flashback'. Visual effects shots were originally produced for the Star Trek: Deep Space Nine pilot 'Emissary'. Reception was mixed: Chris Hudak of GameSpot gave it 4.1/10, calling it a 'quick-pick-a-path mess', while Roy Bassave of Knight-Ridder praised its production values. Barbara Krasnoff of Computer Shopper found the interface flawed but thought fans would enjoy it. The Boston Herald gave it 2.5/5, noting slow gameplay but an interesting plot. In 2017, PC Gamer ranked it among the best Star Trek games.
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