Adventure Games Set in Outer Space Codexery

Rama (video game)

A Myst-like adventure based on Arthur C. Clarke's Rama novels.

Rama (video game)

Rama is a point-and-click adventure game from Dynamix, a subsidiary of Sierra On-Line. It launched for MS-DOS and Windows in 1996, with a Classic Mac OS version following in 1997, and a PlayStation release in Japan in 1998. The game draws from Arthur C. Clarke’s *Rendezvous with Rama* and *Rama II*, blending plot elements from both into a story where the player takes on the role of a replacement crew member sent to explore an interstellar vessel and unlock its secrets. Critics praised its music, story, and alien creatures, and often compared it to *Myst*. It was Clarke’s second game involvement, after the 1984 text adventure *Rendezvous with Rama* by Telarium.

Gameplay is from a first-person perspective. Players interact with objects, pick up items, examine them in an inventory, and use them to solve puzzles. A wrist-mounted computer helps with exploration, handling communications from other characters, storing data files, and showing a map. A small android assists as an interface for examining objects.

The story begins four years before the game, when a giant cylindrical object enters the Solar System. The International Space Agency names it Rama and sends the “Newton Team” expedition. They find Rama is a hollow, rotating cylinder with vast cities, populated by alien species collected during its travels: Myrmicats (seen in images but not encountered), Avians, and Octospiders. The native beings are Biots—biological robots built by Rama’s creators. The player is an anonymous, silent protagonist, an astronaut replacing Valeriy Borzov, who died mysteriously on the mission. The player first explores the Plains, gathering items to solve logical and mathematical puzzles. Two Raman cities, nicknamed “London” and “Bangkok,” are visited to learn about the species. Puzzles involve completing shapes and doing math in octal and hexadecimal. After the Plains are fully explored, Rama shifts to a collision course with Earth. A special team—Heilmann, Borzov, and O’Toole—heads to “Project Trinity” to arm bombs to destroy Rama. The player goes to the “New York” island in the Cylindrical Sea, where a bomb is located. There, the player learns Rama has changed course away from Earth, but the bombs are set to explode in six hours. O’Toole, who knows the disarm code, is lost, so the player must interpret the code and find the bomb in that time.

Quick Facts

Title
Rama
Developer
Dynamix
Publisher
Sierra On-Line
Director
J. Mark Hood
Producer
Kate Kloos
Designer
Gentry Lee
Programmer
Steven Hill / Derrick Carlin
Artist
Richard Hescox / Derrick Carlin
Composer
Charles Barth
Released
MS-DOS, Windows / NA · November 1996 · EU · 1996Mac / NA · January 1997 · EU · 1997PlayStation / JP · 1998
Genre
Adventure
Modes
Single-player

Facts from the source article.

Lore & Background

The game is set four years after a gigantic cylindrical object entered the Solar System. Named Rama by the International Space Agency, it was investigated by the Newton Team, who discovered it is a hollow, rotating cylinder with enormous cities populated by alien species collected during its travels, including Avians, Octospiders, and Biots (biological robots). The player is an anonymous, silent protagonist replacing the deceased Valeriy Borzov. The player explores areas called the Plains, London, and Bangkok, solving logical and mathematical puzzles in octal and hexadecimal number systems. The plot involves Rama changing course toward Earth, leading to a bomb network called Project Trinity. The player must disarm a bomb after learning Rama's course has diverted away from Earth, but the bombs are already armed.

Reader's Guide

Rama is significant as a late-1990s adventure game that attempted to translate Arthur C. Clarke's hard science fiction into an interactive experience. Its use of live-action actors and 3D rendered scenery in 256 colors was typical of the era, and its Myst-like gameplay drew both praise and criticism. The game was expected to sell 500,000 units in its first three months but sold only 25,000 units in France by November 1997, leading Sierra to find sales disappointing. Despite this, it was a finalist for the Computer Game Developers Conference's 1996 Best Adaptation of Linear Media Spotlight Award and for Computer Gaming World's 1996 Adventure Game of the Year. A sequel was planned but never developed. The game remains notable for featuring Arthur C. Clarke himself in scenes, including when the player dies and in the epilogue.

Did You Know?

More in Adventure games set in outer space 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →