Adventure Games of the 2020s, Part 4 Codexery

The Last of Us Part II

A post-apocalyptic revenge tale with two playable characters.

The Last of Us Part II

The Last of Us Part II, an action-adventure game from Naughty Dog and Sony Interactive Entertainment, launched in 2020. Its story takes place four years after the events of the first game, following two playable characters in a ruined United States: Ellie, who hunts for revenge after Joel is killed, and Abby, the soldier who murdered Joel and later gets caught up in a war between her own militia and a religious cult. The game is played from a third-person perspective, requiring players to use firearms, makeshift weapons, and stealth against both human foes and zombie-like infected creatures.

Development started in 2014, right after *The Last of Us Remastered* came out. Neil Druckmann returned as creative director and co-wrote the story with Halley Gross, drawing inspiration for its themes of revenge and retribution from Druckmann’s childhood in Israel. Ashley Johnson again voiced Ellie, while Laura Bailey took on the role of Abby; both actors recorded their motion and voice simultaneously. Gustavo Santaolalla returned to compose and perform the score. The team pushed the PlayStation 4 to its limits during development, which reportedly involved a crunch schedule of 12-hour workdays and cost around $220 million—making it one of the most expensive games ever made.

After several delays, partly due to the COVID-19 pandemic, the game came out for the PlayStation 4 in June 2020. A remastered version hit the PlayStation 5 in January 2024 and Windows in April 2025. Critics praised its gameplay, audio design, music, performances, characters, and visuals, though its story and themes split opinion. The discourse turned hostile, and the game was review bombed on Metacritic, with some players objecting to the narrative and characters. It became one of the best-selling PlayStation 4 titles and the fastest-selling exclusive for the console, moving over four million copies in its opening weekend and ten million by 2022. It won many awards from shows and gaming outlets, including 326 Game of the Year honors, and is widely regarded as a landmark eighth-generation console game and one of the best ever made.

**Gameplay** This is an action-adventure game with survival horror elements, played from a third-person view. Players move through post-apocalyptic settings like buildings and forests to progress the story.

Quick Facts

Developer
Naughty DogPorted to Windows by Nixxes Software and Iron Galaxy
Publisher
Sony Interactive Entertainment
Director
Neil Druckmann · Anthony Newman · Kurt Margenau
Designer
Emilia Schatz · Richard Cambier
Programmer
Travis McIntosh · Christian Gyrling
Artist
Erick Pangilinan · John Sweeney · Christian Nakata
Writer
Neil Druckmann · Halley Gross
Composer
Gustavo Santaolalla
Series
The Last of Us
Platforms
PlayStation 4 · PlayStation 5 · Windows
Released
PlayStation 4 · June 19, 2020 · PlayStation 5 · January 19, 2024 · Windows · April 3, 2025
Genre
Action-adventure

Facts from the source article.

Lore & Background

The game's development began in 2014, after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel. Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. Gustavo Santaolalla returned to compose and perform the score. The developers pushed the PlayStation 4's technical capabilities. Development reportedly included a crunch schedule of 12-hour workdays and cost around US$220 million, making it one of the most expensive video games to develop.

Following delays, partly due to the COVID-19 pandemic, The Last of Us Part II was released for the PlayStation 4 in June 2020. A remastered version was released for the PlayStation 5 in January 2024 and for Windows in April 2025. The game received acclaim for its gameplay, audio design, score, performances, characters, and visual fidelity, though its narrative and themes divided critics. Discourse became adversarial and the game was review bombed on Metacritic, with some players criticizing the story and characters.

Reader's Guide

The Last of Us Part II is an action-adventure game played from a third-person perspective featuring elements of the survival horror genre. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. Control intermittently switches between Ellie and Abby; the player also briefly controls Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat. The player can break glass objects such as windows to access certain areas or obtain supplies. Some areas are navigated by horse or boat.

In combat, the player can use long-range weapons such as rifles and bows, and short-range weapons such as pistols and revolvers. The player is able to scavenge limited-use melee weapons such as machetes and hammers, and throw bricks and bottles to distract or attack enemies. Collected items can be used to upgrade weapons at workbenches or craft equipment such as health kits, Molotov cocktails, and makeshift silencers. The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types. Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them. 'Listen Mode' allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies. Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight. The player may be impaled by an arrow, which will progressively decrease their health meter and disables Listen Mode until removed when in cover. Player companions, such as Dina, assist in combat by killing enemies or announcing their location. The game introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.

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