Adventure Games of the 2020s, Part 4 Codexery

The Bookwalker: Thief of Tales

A novelist steals from book dimensions to break a writing curse.

The Bookwalker: Thief of Tales

The Bookwalker: Thief of Tales is a 2023 adventure game developed by Do My Best Games and published by TinyBuild Games. It blends elements of point-and-click adventure games and role-playing video games, centering on a novelist who steals items from dimensions where books are real. The game is notable for its hybrid gameplay, combining puzzle-solving, turn-based combat, and a unique ink-crafting system that allows players to alter story events.

Quick Facts

Title
The Bookwalker: Thief of Tales
Developer
Do My Best Games
Publisher
TinyBuild Games
Engine
Unity
Platforms
PlayStation 4 / PlayStation 5 / Windows / Xbox One / Xbox Series X/S
Released
WW · June 22, 2023
Genre
Adventure
Modes
Single-player

Facts from the source article.

Lore & Background

The Bookwalker: Thief of Tales follows Etienne Quist, a novelist cursed with the inability to write. A black market source tells him they can lift the curse if he steals items from books for them. Quist can open portals to dimensions where books are real, and players explore these realms to find and steal objects. The gameplay blends adventure and role-playing elements: players talk to non-player characters, solve puzzles, and use objects from both the book worlds and Quist's real-life apartment. Inside book realms, players can find items to craft power-ups and tools, and melt down objects to create magical ink that changes the story or enhances combat. Combat is turn-based. The perspective shifts between first-person in the real world and isometric in the book realms.

Reader's Guide

The Bookwalker: Thief of Tales received positive reviews on Windows but mixed reviews on PlayStation 5 and Xbox Series X/S, according to Metacritic. Rock Paper Shotgun praised the premise but felt the game runs out of ideas after several hours, and criticized the writing and combat as bland, though they suggested it would be a good game to play on a subscription service. Windows Central noted that post-launch patches fixed issues they had, and praised the premise, art, and what they called a 'simple yet effective gameplay loop'. The game's significance lies in its creative premise of stealing from living books and its hybrid genre approach, though critical reception was divided on its execution. Its legacy may be as a niche title appreciated for its concept and art style, with technical improvements after launch.

Did You Know?

More in Adventure Games of the 2020s, Part 4 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →