The Walking Dead: Season Two
Clementine returns as protagonist in a choice-driven zombie survival sequel.
The Walking Dead: Season Two, a 2013 episodic graphic adventure from Telltale Games, adapts the comic book series of the same name. It follows the first season, releasing five episodes from December 2013 to August 2014, with a retail collector's disc edition arriving after the season ended. The game keeps the narrative structure of its predecessor: player choices in one episode permanently affect later story elements. Save files from the first season and its 400 Days add-on carry over into this sequel. Clementine, the player's main companion in the first season, returns as the lead protagonist.
Critics generally gave the season positive reviews, praising its atmosphere, protagonist, and tension. However, the lack of hub areas, limited impact of choices, and some storytelling aspects received mixed feedback. Many reviewers found it weaker than the first season. A third season, *The Walking Dead: A New Frontier*, released episodically from December 2016 to May 2017.
**Gameplay**
Like the previous season, this is a point-and-click adventure. Players control Clementine, directing her through environments, examining and interacting with scenery, and collecting and using objects to progress. Conversations with non-player characters use dialogue trees. Some responses offer multiple choices, including staying silent, with a time limit; if no selection is made, the conversation proceeds as if the player remained quiet. These choices affect how characters later react to Clementine, influencing future events. Action scenes require quick time events to prevent Clementine or allies from dying; failure restarts the scene. These scenes may also demand a key decision under time pressure, such as which character to save from walkers.
Player choices and actions impact later episodes—for instance, a character not saved will not appear in subsequent scenes. The season also uses saved game data from the first season and 400 Days to shape story events.
**Synopsis**
**Setting and characters**
The game follows the first and aligns with the comic’s zombie apocalypse: humans bitten or dying become "walkers," stopped only by brain damage. It begins more than a year after its predecessor, starting in Georgia and moving north toward Michigan, where survivors believe a large camp exists.
Quick Facts
- Title
- The Walking Dead: Season Two
- Developer
- Telltale Games
- Director
- Dennis Lenart / Eric Parsons / Graham Ross / Jason Latino / Sean Ainsworth
- Producer
- Sara Guinness / Kirsten Kennedy
- Designer
- Mark Darin / Sean Ainsworth / Stephen McManus / Harrison G. Pink
- Programmer
- Randy Tudor / David R. Chaverri
- Artist
- Derek Sakai
- Writer
- Nick Breckon / Andrew Grant / Pierre Shorette / JT Petty / Eric Stirpe
- Composer
- Jared Emerson-Johnson
- Series
- The Walking Dead
- Engine
- Telltale Tool
- Platforms
- Windows, OS X, PlayStation 3, Xbox 360, iOS, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, Ouya, Android
Facts from the source article.
Lore & Background
The Walking Dead: Season Two is a point-and-click adventure game where the player controls Clementine, directing her to examine environments, interact with objects, and converse with non-player characters via conversation trees. Player choices in one episode permanently impact future story elements, and choices from the first season and the 400 Days add-on carry over via saved game files. Action scenes require quick time events, and failing them restarts the scene; some action scenes also demand key decisions within a time limit, such as which character to save from walkers.
Reader's Guide
The game received generally positive reviews from critics, with particular praise for its atmosphere, protagonist, and sense of tension. However, its lack of hub areas, lack of impactful choices, and certain aspects of its storytelling received a mixed response, and many felt it was inferior to its predecessor. The game's narrative structure allows player choices to affect later episodes, with characters not saved potentially not appearing later. A third season, The Walking Dead: A New Frontier, was episodically released from December 2016 to May 2017. The game's setting moves from Georgia to more northern locales as survivors head toward Michigan, believing a large survivor camp exists there.
Did You Know?
- The game features characters returning from the first season, including Kenny and Christa.
- Player choices from the first season and the 400 Days DLC carry over into Season Two via saved game files.
- The game's plot can differ based on choices made in both this game and the preceding season and its add-on.
- A retail collector's disc edition was released after the conclusion of the season.
Frequently Asked Questions
What is The Walking Dead: Season Two?
It is a 2013 episodic adventure game by Telltale Games that continues the narrative from the first season, adapting the well-known zombie comic book series into an interactive story experience.
Who is the main character in The Walking Dead: Season Two?
Clementine, the child who served as the player's companion throughout Season One, takes on the lead role as the central protagonist in this sequel.
How many episodes are in The Walking Dead: Season Two?
The season is made up of five episodes, released one at a time spanning from December 2013 through August 2014.
Do my choices from Season One carry over into The Walking Dead: Season Two?
Yes — save data from both the original game and its 400 Days expansion transfers into the sequel, so decisions you made earlier can still influence what happens in the new story.
Who developed The Walking Dead: Season Two?
Telltale Games created and published the title, continuing the choice-driven episodic format that defined the first season.
More in Adventure Games of the 2010s, Part 5 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
