Adventure Games of the 2010s, Part 5 Codexery

The Vanishing of Ethan Carter

A horror adventure set in an open world that does not hold the player's hand.

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is a 2014 horror adventure video game developed and published by The Astronauts for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. It is notable for its open world environment that does not hold the player's hand, and for its use of photogrammetry technology to create a natural-feeling setting inspired by the Polish Karkonosze mountains. The game received positive reviews and won the Best Game Innovation Award at the 2015 British Academy Games Awards.

Quick Facts

Title
The Vanishing of Ethan Carter
Developer
The Astronauts
Director
Adrian Chmielarz
Designer
Adrian Chmielarz / Krzysztof Justyński
Programmer
Adam Bienias
Artist
Andrzej Poznański / Michał Kosieradzki / Adam Bryła
Writer
Tom Bissell / Rob Auten
Composer
Mikolai Stroinski
Engine
Unreal Engine 3 / Unreal Engine 4 / (Redux)
Platforms
Microsoft Windows / PlayStation 4 / Xbox One / Nintendo Switch
Released
Microsoft WindowsWW · September 26, 2014Redux / PlayStation 4WW · July 15, 2015Microsoft WindowsWW · September 12, 2015Xbox OneWW · January 19, 2018Nintendo SwitchWW · August 15, 2019
Genre
Adventure

Facts from the source article.

Lore & Background

The Vanishing of Ethan Carter was developed by three former People Can Fly employees who had previously worked on first-person shooter games. The team was interested in moving into more story-heavy games, and after a canceled collaboration with THQ on a project called Come Midnight, they formed their own company, The Astronauts, to gain the freedom needed to work on such a game. From the start, the game was always going to be focused on horror; lead designer Adrian Chmielarz discovered the genre of weird fiction and took inspiration from 'An Occurrence at Owl Creek Bridge,' which helped solidify the concept. The team used photogrammetry technology to create the in-game environment, making it look like the Polish Karkonosze mountains, as they felt settings in games inherently felt 'a bit artificial.'

The game's plot follows paranormal investigator Paul Prospero in 1973, who journeys to Red Creek Valley, Wisconsin after receiving a fan letter from 12-year-old Ethan Carter. Prospero learns Ethan has gone missing and uncovers a dark family secret involving a malevolent spirit called the Sleeper. The narrative includes multiple deaths and a twist ending: if Prospero has uncovered all of Ethan's stories, he discovers he is a figment of Ethan's imagination, and the events were a fiction created by Ethan to find comfort as he died in a mansion fire. A VR version was released as DLC on Steam and as a standalone game on the Oculus Store on March 28, 2016, but was delisted in 2024.

Reader's Guide

The Vanishing of Ethan Carter is significant for its approach to storytelling and environmental design in the adventure game genre. The game's open world, which the article notes 'does not hold the player's hand,' requires players to piece together the story by solving deaths using paranormal abilities, such as sensing important objects, restoring scenes, and reassembling timelines. This mechanic, along with additional 'stories' that include puzzles and stealth sections, creates a non-linear narrative experience. The game's development by former first-person shooter developers marked a deliberate shift toward story-heavy games, and its use of photogrammetry to create a natural-looking world was a notable technical achievement. The game received positive reviews, with critics praising its visuals, story, and puzzle-solving, though some criticized its linear gameplay and auto-save system. It sold over a million copies by December 2017 and won the Best Game Innovation Award at the 2015 BAFTAs, while also receiving D.I.C.E. Award nominations for Adventure Game of the Year, Art Direction, Game Direction, and Original Music Composition. The composer Mikolai Stroinski was nominated for two Hollywood Music in Media Awards. A port to Unreal Engine 4, titled Vanishing of Ethan Carter Redux, was released for PlayStation 4 in July 2015 and for PC in September 2015, featuring a new save system and eliminating backtracking from the ending sequence.

Did You Know?

Frequently Asked Questions

Who developed and published The Vanishing of Ethan Carter?

The Astronauts handled both the development and publishing of this 2014 horror adventure title. The studio carried the project entirely in-house from creation through release.

What makes The Vanishing of Ethan Carter's open world design stand out?

Rather than guiding you with quest markers or objective trackers, the game drops you into a free-roaming environment and lets you discover its story fragments entirely on your own. This hands-off approach to exploration became one of its most talked-about design choices.

What technology was used to build The Vanishing of Ethan Carter's environments?

The game relied on photogrammetry, a process that converts real-world photographs into 3D geometry, to generate its landscapes. The resulting terrain draws heavy inspiration from the Karkonosze mountains in Poland, giving the world a distinctly natural and organic look.

What major award did The Vanishing of Ethan Carter win?

It was named Best Game Innovation at the 2015 British Academy Games Awards. The honor recognized its unconventional take on adventure-game structure and environmental storytelling.

On which platforms can I play The Vanishing of Ethan Carter?

The title is available on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch. It launched in 2014 and earned Metacritic scores of 82 on PC and 81 on PS4, reflecting broadly positive critical reception.

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