Adventure Games of the 2010s, Part 2 Codexery

L.A. Noire

A neo-noir detective game set in 1947 Los Angeles.

L.A. Noire

L.A. Noire is an action-adventure game from 2011, created by Team Bondi and released by Rockstar Games. The story takes place in Los Angeles during 1947 and centers on detective Cole Phelps, who climbs the ladder within the LAPD by handling cases across different divisions. As he investigates a morphine ring tied to several of his former World War II comrades, his personal and professional life begins to crumble, forcing him to team up with his old, estranged friend Jack Kelso to expose a conspiracy involving powerful people in the city.

The game uses a third-person perspective and lets players freely explore an interactive open world, mostly by car or on foot. Players advance through five police bureaus—Patrol, Traffic, Homicide, Vice, and Arson—by completing a series of cases. In each case, they search crime scenes for clues, follow leads, and question suspects and witnesses. How well they do affects how much of the story is revealed and their final rating. The game also includes fast-paced action like chases, fights, and shootouts. Outside of the main cases, players can take on optional street crimes and hunt for collectibles scattered around the city.

Development started after Team Bondi was founded in 2004, with help from several Rockstar studios around the world. The game uses a proprietary motion-capture system called MotionScan, which records actors’ facial expressions from all angles to create realistic faces crucial for interrogations. The team did field research in Los Angeles to build the open world. Its score was inspired by 1940s films, and it includes licensed songs from that era. The project faced many delays over seven years, including a change in publisher and platforms. After release, staff publicly complained about long working hours and the studio’s management style, and Team Bondi shut down soon after.

L.A. Noire became the first video game ever selected as an official entry at the Tribeca Film Festival. It launched for PlayStation 3 and Xbox 360 in May 2011, then for Windows in November. An enhanced version came out for Nintendo Switch, PlayStation 4, and Xbox One in November 2017. Critics praised the facial animation, story, characters, performances, music, world design, and interrogation mechanics, though opinions on the shooting and driving were mixed.

Quick Facts

Title
L.A. Noire
Developer
Team Bondi
Publisher
Rockstar Games
Director
Brendan McNamara
Producer
Naresh Hirani · Josh Needleman
Designer
Alex Carlyle
Programmer
Franta Fulin · David Heironymus
Artist
Chee Kin Chan · Ben Brudenell
Composer
Andrew Hale · Simon Hale
Platforms
PlayStation 3 · Xbox 360 · Windows · Nintendo Switch · PlayStation 4 · Xbox One
Genre
Action-adventure
Modes
Single-player

Facts from the source article.

Lore & Background

Development of L.A. Noire began after Team Bondi's founding in 2004, with assistance from multiple Rockstar studios worldwide. The game uses the proprietary motion capture technology MotionScan, which captures actors' facial expressions from every angle, essential for the interrogation gameplay. The development team conducted field research in Los Angeles for the open world. The game features an original score inspired by 1940s films and licensed music from the era. The game was delayed numerous times over its seven-year development, including a change of publisher and platforms. Working hours and managerial style at the studio drew public complaints from staff, and Team Bondi closed shortly after the game's initial release.

Reader's Guide

L.A. Noire received positive reviews from critics, with praise directed at its facial animation, narrative, characters, performances, music, world design, and interrogation gameplay. Responses to the shooting and driving mechanics were mixed. The game shipped four million units in its first month and 7.5 million by September 2017, and received multiple year-end nominations from gaming publications. It was the first video game honored as an official selection at the Tribeca Film Festival. An enhanced version was released for Nintendo Switch, PlayStation 4, and Xbox One in November 2017. L.A. Noire: The VR Case Files, a subset of cases playable in virtual reality, was released in December 2017. The game's legacy includes its pioneering use of facial motion capture for interrogation sequences and its detailed recreation of 1940s Los Angeles.

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