Adventure Games of the 2010s, Part 2 Codexery

Devil May Cry 5

Three playable characters battle the Demon King Urizen.

Devil May Cry 5

Devil May Cry 5 is an action-adventure game from Capcom, released in 2019. It marks the sixth game overall and the fifth mainline chapter in the Devil May Cry series. The story sees Nero and Dante return, hired by a mysterious figure named V to take down the Demon King Urizen. Players control Nero, Dante, and V, each offering a completely different way to play. Hideaki Itsuno directed the game, with the goal of making it his finest work; he designed it to appeal to both series newcomers and veterans by including a range of difficulty levels and challenges. Capcom aimed for a more realistic look using the RE Engine, the same technology behind *Resident Evil 7: Biohazard*, and modeled character faces on real people. Writer Bingo Morihashi returned to pen the story, while the game’s environments were inspired by real-world London locations. A team of composers created three main musical themes, one for each playable character.

The game launched on PlayStation 4, Windows, and Xbox One on March 8, 2019. Critics praised it highly, especially for the variety of techniques each character brings and how the narrative was handled. It won several awards and sold over two million copies in its first two weeks, eventually reaching 14.24 million units by June 2026—making it the best-selling game in the franchise. A light novel and a manga based on the game have also been released. An expanded version arrived as a launch title for Xbox Series X/S and PlayStation 5 in November 2020, adding Vergil as a playable character. For players on PlayStation 4, Windows, and Xbox One, Vergil was available as paid downloadable content. An Amazon Luna port followed on December 9, 2021. A Nintendo Switch 2 version, titled *Devil May Cry 5: Devil Hunter Edition*, was announced on June 9, 2026 and released on June 23, 2026.

The gameplay sticks to the series’ signature fast-paced stylish action, where players fight waves of demons using a wide range of attacks and weapons. A style rating tracks combat performance based on move variety, combo length, and dodging. The music changes depending on how well the player is fighting. Players can buy new abilities for each character by interacting with the mechanic Nico or finding statues. The game assigns one character per mission, and a Bloody Palace mode lets players face endless waves of demons.

Quick Facts

Title
Devil May Cry 5
Developer
Capcom
Director
Hideaki Itsuno
Producer
Michiteru Okabe
Designer
Yoichiro Ikeda
Programmer
Yoshiharu Nakao
Artist
Koki Kinoshita
Writer
Bingo Morihashi
Composer
Kota Suzuki · Hiromitsu Maeba · Yoshiya Terayama · Jeff Rona
Series
Devil May Cry
Engine
RE Engine
Platforms
PlayStation 4 · Windows · Xbox One · Xbox Series X/S · PlayStation 5 · Nintendo Switch 2

Facts from the source article.

Lore & Background

The gameplay focuses on fast-paced stylish action, where players fight hordes of demons with a variety of attacks and weapons. A style rating is awarded based on move variety, combo length, and dodging. The music changes according to combat performance. Players can buy new abilities for each character from Nico or statues. The game forces the player to use one character per mission. A Bloody Palace mode allows players to face multiple demon types in a single area. Nero uses the Red Queen sword and Blue Rose revolver, along with robotic Devil Breaker arms that have various functions but are fragile. Late in the story, Nero regains his Devil Bringer and accesses a Devil Trigger form. Dante can switch between four styles and uses weapons including Rebellion, Devil Sword Sparda, Cavaliere, Balrog, King Cerberus, Dr. Faust, and Kalina Ann rocket launchers. He also has a Sin Devil Trigger form. V summons three demon familiars—Griffon, Shadow, and Nightmare—to fight, and must deliver the final blow himself. Vergil appears as a playable character in the Special Edition, with a Concentration gauge, Mirage Edge, and the ability to turn into V and summon his familiars. He transforms directly into Sin Devil Trigger and can use a Doppelganger ability.

Reader's Guide

Devil May Cry 5 received positive reviews from critics, who praised the gameplay, particularly the variety of techniques offered by the three characters, as well as the handling of the narrative. It won several awards and sold over two million units in less than two weeks after its release, eventually reaching 14.24 million units as of June 2026, making it the best-selling game in the franchise. A light novel and manga related to the game have been released. An expanded version called Devil May Cry 5 Special Edition was released as a launch title for Xbox Series X/S and PlayStation 5 in November 2020, adding Vergil as a playable character. For players on PlayStation 4, Windows, and Xbox One, Vergil was released as paid downloadable content. An Amazon Luna port was released on 9 December 2021. A Nintendo Switch 2 version titled Devil May Cry 5: Devil Hunter Edition was announced on June 9, 2026 and released on June 23, 2026.

Did You Know?

Development & Creative Partnership

DmC: Devil May Cry was conceived as a full reboot of the franchise, designed to recapture commercial momentum after the 2008 release of Devil May Cry 4. Capcom selected Ninja Theory as the development studio after being struck by their earlier title Heavenly Sword. The resulting team swelled past ninety members, with roughly ten Capcom staff embedded within it. Those internal developers focused on shaping the combat system, while Ninja Theory retained broad creative authority over the world, characters, and overall presentation. Tameem Antoniades helmed direction, screenwriter Alex Garland contributed as narrative consultant, and series veteran Hideaki Itsuno oversaw the project from Capcom's side. At the publisher's insistence, Dante underwent a sweeping visual overhaul drawing from Hollywood action cinema, a choice that would later spark considerable debate. The game's urban backdrop, Limbo City, was modeled on Mediterranean European cities like Genoa and Barcelona to feel tangible and inhabited. Musically, the soundtrack leaned on electronic duo Noisia and industrial metal act Combichrist, reinforcing the title's darker, more modern sensibility.

Combat & Movement Innovation

At its core, DmC delivers a fast, third-person hack-and-slash experience built around Dante's signature arsenal—his sword Rebellion and twin pistols Ebony and Ivory. Players chain consecutive strikes into combos, execute special moves, launch foes skyward, parry incoming blows, and dodge with precision. A standout addition is the Devil Trigger state, which temporarily amplifies Dante's speed and damage output, restores his health, and hurls weaker opponents into the air. Unlike earlier entries, the game ditches a manual lock-on mechanic in favor of an automatic camera-tracking system, keeping the action fluid. A style-based scoring engine rewards varied combos and clean dodging; getting hit resets the tally, while higher ranks boost attack power and make enemy AI more aggressive. The series' most distinctive innovation is the pair of modifiers: Angel Mode grants a long-range scythe with grappling reach, while Devil Mode equips a heavy axe that draws lighter enemies close. Additional unlocks—a flaming gauntlet, throwing blades, and a sawed-off shotgun—add further variety, and certain foes are only weak to specific weapon types, forcing players to adapt on the fly.

Narrative & World-Building

DmC plants its story in a parallel continuity, deliberately separate from the mainline Devil May Cry timeline. The action unfolds in Limbo City, a sleek modern metropolis that appears to offer its citizens every comfort of contemporary life. Beneath that veneer, all-powerful demons quietly puppet humanity from a parallel plane they call Limbo, using material prosperity as a leash. Dante, a young demon hunter living on the margins of society, is fully aware of this hidden architecture. He fights the creatures in secret while spending his off-hours indulging in junk food and casual relationships—a portrayal that gives the character a noticeably more grounded, less mythic edge than his predecessors. His twin brother Vergil eventually draws him into a larger conflict, recruiting him to help topple the demon king Mundus. A young woman named Kat serves as an early warning voice, alerting Dante to imminent danger. The overall narrative tone is markedly more mature and somber than earlier entries, and the city itself was designed to feel lived-in and textured rather than fantastical.

Reception & Franchise Legacy

The title's September 2010 unveiling at the Tokyo Game Show ignited an immediate firestorm among the existing fanbase. The drastic redesign of Dante and the concept of a full reboot drew sharp criticism before a single frame of gameplay had been seen. Yet after the January 2013 launch on PlayStation 3, Xbox 360, and Windows, professional reviewers largely embraced the game, singeing its combat feel, visual presentation, and narrative. Sales ultimately reached 4.4 million copies by March 2024, a respectable figure that nonetheless fell short of Capcom's internal targets. Post-launch support included a paid DLC expansion that follows Vergil in the wake of the main story's conclusion. A Definitive Edition remaster arrived in March 2015 for PlayStation 4 and Xbox One, bundling all downloadable content, fresh costume options, and extra gameplay features. The title's most enduring legacy may be its influence on the franchise's direction: Devil May Cry 5 (2019) returned to the original continuity and classic gameplay formula, yet adopted a more realistic visual style that clearly owes a debt to DmC's aesthetic choices.

Frequently Asked Questions

What is Devil May Cry 5?

Devil May Cry 5 is an action-adventure title developed and published by Capcom, launched on March 8, 2019, for PlayStation 4, Windows, and Xbox One. It is the fifth mainline installment and the sixth game overall in the Devil May Cry franchise.

Who are the playable characters in Devil May Cry 5?

Players rotate between Nero, Dante, and V, each bringing a completely distinct combat toolkit and playstyle to the fight against the Demon King Urizen. This three-hero structure was a deliberate design choice to give the game a wider range of action variety than any previous entry.

What is the main story of Devil May Cry 5?

Nero and Dante are hired by the enigmatic V to track down and defeat Urizen, a Demon King whose curse is mutating ordinary humans into monsters. The narrative follows the trio through a series of escalating confrontations as they race to stop his apocalyptic scheme.

Who directed and wrote Devil May Cry 5?

Hideaki Itsuno helmed the project as director, setting out to craft what he called his finest work while keeping the game approachable for newcomers through tiered difficulty and challenge systems. The story was penned by series writer Bingo Morihashi.

Why is Devil May Cry 5 significant to the franchise?

It re-established the core mainline identity of the series after the 4: Special and mobile spin-offs, reuniting the franchise's signature blend of stylish combat and narrative. With 14.24 million copies sold as of June 2026, it stands as one of the most commercially successful entries in the line.

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