Dead Rising 3
A launch title for Xbox One with open-world zombie survival.
Dead Rising 3 is an action-adventure game from 2013, developed by Capcom Vancouver and published by Microsoft Studios. It launched alongside the Xbox One on November 22, 2013, and a Windows version published by Capcom arrived on September 5, 2014. Critics gave the game mostly positive reviews, highlighting its gameplay and visuals, though they took issue with changes to the gameplay, art direction, story, characters, and various technical problems.
Players control new protagonist Nick Ramos from a third-person perspective, searching for supplies and weapons to fight hordes of zombies and complete missions. The open world of Los Perdidos is significantly larger than the settings of the first two games combined, and the game can display three times as many zombies on screen at once as its predecessor. Saving is no longer restricted to toilets; players can save anywhere. A "Nightmare Mode" brings back the traditional time limit and save restrictions for those who prefer them, and there are no load times.
The crafting system from Dead Rising 2 returns and expands. Players can still create "combo weapons," but no longer need a workbench, allowing crafting on the fly. "Combo vehicles" are also new—for example, combining a motorcycle with a steamroller produces a "RollerHawg." Each combo vehicle has two seats and a secondary blue attack for cooperative play. Driving is key to exploring the city, and players can discover blueprints for new combo weapons and vehicles.
The game optionally uses both Kinect and Xbox SmartGlass. With Kinect, loud noises from the player can attract zombies, but shouting can also distract them; the microphone is tuned so attracting zombies feels intentional. SmartGlass lets players locate items, find abandoned stores, set waypoints, and access exclusive missions that unlock apps for calling airstrikes, drone support, or area-wide flares to fight or lure the undead.
Two-player cooperative gameplay is available in all modes except an explicit single-player mode. In Casual, Completionist, Speed Run, and Hardcore modes, a second player can join seamlessly at any time if a match is found, or players can select Multiplayer directly. The primary player controls Nick Ramos, while the second player takes the role of Dick, a trucker surviving the outbreak.
Quick Facts
- Title
- Dead Rising 3
- Developer
- Capcom Vancouver Additional work, development support, and co-developed by Microsoft Studios
- Publisher
- Microsoft Studios / Capcom / (Windows)
- Producer
- Jon Airhart / Michel Jones
- Designer
- Brent Arnst / Roy McCombe
- Writer
- Annie Reid
- Programmer
- Adrian Cheung
- Artist
- Alan Jarvie
- Composer
- Oleksa Lozowchuk
- Series
- Dead Rising
- Platforms
- Xbox One / Windows
- Released
- Xbox One · November 22, 2013 · Windows · September 5, 2014
Facts from the source article.
Lore & Background
Dead Rising 3 takes place in 2021, ten years after the Fortune City outbreak and fifteen years after the Willamette outbreak. The story follows young mechanic Nick Ramos as he attempts to survive a massive zombie outbreak in the fictional city of Los Perdidos, California, beginning three days after the initial outbreak. The game's open world is much larger than the worlds of Dead Rising and Dead Rising 2 combined, and it can render three times as many zombies on-screen at once as its predecessor. Players can save progress anywhere, unlike the toilet-based saves of earlier games, and a Nightmare Mode offers the traditional time limit and save options. The game has no load times.
Reader's Guide
Dead Rising 3 expanded upon the crafting system introduced in Dead Rising 2, allowing players to create combo weapons without a workbench and to craft combo vehicles such as the RollerHawg, a motorcycle-steamroller hybrid. Driving vehicles is a key part of exploration. The game optionally utilizes Kinect for zombie awareness based on player noise, and Xbox SmartGlass for locating items, setting waypoints, and calling in airstrikes or drone support. Two-player cooperative gameplay is available in all modes except explicit single player, with the secondary player assuming the role of Dick, a trucker. A DLC titled Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX Plus Alpha, announced on June 9, 2014, features four-player co-op. The plot involves Nick's immunity to the zombie infection, a government conspiracy led by General Hemlock and Marion Mallon, and the revelation that Isabella Keyes was truly responsible for the outbreak.
Did You Know?
- Dead Rising 3 was a launch title for the Xbox One on November 22, 2013.
- Players can craft combo vehicles like the RollerHawg, a motorcycle combined with a steamroller.
The Eighth-Generation Launch Window
Dead Rising 3 arrived during a particularly turbulent moment in console history. The eighth generation had been announced with unusual spacing: Nintendo broke the silence first at E3 2011 with the Wii U, which hit shelves in late 2012 to mixed reviews over its limited launch lineup. Microsoft and Sony followed in 2013, with Microsoft unveiling the Xbox One in May as an all-in-one entertainment device and Sony revealing the PlayStation 4 at E3 that June. The PlayStation 4's promise of no DRM restrictions, no mandatory online requirements, and a lower price tag generated an enthusiastic response, prompting some commentators to declare Sony the E3 victor. Within a week, Microsoft walked back its most controversial policies after heavy negative feedback. Dead Rising 3 existed squarely in this competitive window, a period when both Microsoft and Sony were actively courting players and establishing the identity of their new platforms. The console cycle itself ran longer than usual, eventually extending into the PS4 Pro, Xbox One X, and the hybrid Nintendo Switch, which replaced the Wii U in March 2017.
A Decade of Shifting Priorities
The 2010s represented the fifth decade of the video game industry's history, and it was a period of profound structural change. While the big three—Nintendo, Sony, and Microsoft—continued to dominate the market, the decade also saw the rise of tablet-based and mobile casual games, a boom in freemium titles, and the introduction of cloud gaming, where game data and saves live on a company's servers and players connect over a stable internet link. Virtual reality began reaching consumers for the first time. Dead Rising 3 existed in a landscape where traditional console blockbusters had to contend with entirely new distribution models and player expectations. The industry was no longer defined solely by the actions of three hardware giants; social networking sites were amplifying independent titles, and dedicated low-cost consoles built around free-to-play content were eroding the traditional blockbuster model. This broader ecosystem shaped the commercial and creative environment in which a title like Dead Rising 3 was developed, marketed, and consumed.
From HD to Hybrid: The Hardware Landscape
Dead Rising 3 was born into a hardware landscape that had been in flux for years. The seventh generation—Xbox 360, PlayStation 3, and Wii—had dominated the early 2010s, each bringing distinct technological breakthroughs. The Xbox 360 pushed native HD rendering, the PlayStation 3 added a built-in Blu-ray player, and the Wii focused on mobility and interaction rather than raw graphical power. All three expanded into media centers with Wi-Fi connectivity and app support. In the handheld space, the Nintendo DS introduced dual-screen touchscreen gaming while the PSP became the first handheld to use an optical disc format. By the time the eighth generation arrived, the industry had moved further still: the Nintendo 3DS delivered stereoscopic 3D without special glasses, the PlayStation Vita succeeded the PSP with backward compatibility, and the Nintendo Switch eventually merged portable and home console experiences into a single hybrid device. Dead Rising 3 sat at the intersection of these generational shifts, a title shaped by the hardware capabilities and consumer expectations of its era.
Market Pressures and Consumer Sentiment
The commercial environment surrounding Dead Rising 3 was shaped by broader economic and cultural forces. The Great Recession had cast a long shadow over the industry, with video games and electronic gadgets widely perceived as luxury purchases. This perception, combined with a market shift toward mobile and casual gaming, contributed to a dip in overall sales during that period. When the eighth-generation consoles launched, consumer sentiment was a critical factor. Microsoft's initial Xbox One announcement, with its DRM-related restrictions and persistent internet requirements, drew sharp criticism from both press and gamers. Sony's PlayStation 4, by contrast, was well received for its lack of such restrictions and its lower launch price. Microsoft reversed several of its policies within a week of E3 2013. Dead Rising 3 entered a market where players were more vocal, more connected through social media, and more sensitive to perceived restrictions on their purchasing and playing rights. The competitive tension between the two major platforms created a backdrop of heightened consumer awareness and expectation.
Frequently Asked Questions
What is Dead Rising 3?
Dead Rising 3 is a 2013 action-adventure survival game built around open-world zombie combat. It was created by Capcom Vancouver and served as a launch title for the Xbox One console.
Who do you play as in Dead Rising 3?
The player takes on the role of Nick Ramos, a street racer who ends up trapped in a quarantined city overrun by the undead. He scavenges for weapons and supplies while fighting through massive zombie hordes from a third-person camera angle.
Where is Dead Rising 3 set?
The entire game takes place in the fictional city of Los Perdidos, California. This single urban environment serves as the open-world arena where the player explores, fights, and completes objectives.
When and where was Dead Rising 3 released?
The Xbox One version debuted on November 22, 2013, as one of the console's launch titles, published by Microsoft Studios. A PC port followed on September 5, 2014, this time published by Capcom.
How was Dead Rising 3 received by critics?
Reviewers generally praised the game's combat feel and visual presentation, giving it mostly positive scores. However, several critics pointed to shifts in art style, narrative choices, character design, and some technical glitches as drawbacks.
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