Anima: Gate of Memories
A 2016 action RPG based on a Spanish tabletop game.
Anima: Gate of Memories is an action role-playing game released in 2016, created by Anima Project and published by Badland Indie. It draws from the Spanish tabletop RPG *Anima: Beyond Fantasy*. Critical reception was mixed.
In gameplay, it is a third-person action RPG that blends combat with exploration. The world of Gaia is open, allowing players to choose which tasks to complete, and these choices affect the ending. Players control two characters, The Bearer and Ergo Mundus, but only one can fight at a time; switching between them is possible during battles.
The soundtrack was composed by Damian Sanchez and Marc Celma. Sanchez runs his own music production company in Valencia, Spain, while Celma has spent 15 years in the doom metal band Mentat.
According to Metacritic, the game received "mixed or average" reviews. Critics praised its longevity, environments, and soundtrack, but criticized its uncooperative camera, poor tutorials, and voice acting.
- Developer
- Anima Project
- Publisher
- Badland Indie
- Release year
- 2016
- Genre
- Action role-playing
- Based on
- Anima: Beyond Fantasy (tabletop RPG)
- Platform
- Not specified in source
Lore & Background
Anima: Gate of Memories is a third-person action RPG featuring both combat and exploration. The game is open world, allowing players to explore the world of Gaia and choose which tasks to complete, with those choices impacting the game's ending. Players control two characters, The Bearer and Ergo Mundus, and can freely switch between them during fights, though only one can fight at a time.
The soundtrack was developed by Damian Sanchez and Marc Celma. Sanchez is a music composer, producer, sound designer and audio director of his own music production company based in Valencia, Spain. Celma is a composer with a 15-year career in the doom metal band Mentat.
According to the review aggregator website Metacritic, the game received 'mixed or average' reviews. Critics praised the longevity, environments, and soundtrack, while criticizing the uncooperative camera, bad tutorials, and voice acting.
Reader's Guide
Anima: Gate of Memories holds significance as a video game adaptation of the Spanish tabletop role-playing game Anima: Beyond Fantasy, bringing that property to a digital audience. Its open-world design and branching narrative based on player choices were notable features for an action RPG of its era. The game's mixed reception highlights a common gap between ambition and execution: while its longevity, environments, and soundtrack were commended, technical issues such as an uncooperative camera and poor tutorials, along with subpar voice acting, detracted from the experience. The involvement of composers from a doom metal background added a distinctive musical element. For fans of the tabletop source material, the game offered a chance to explore the world of Gaia interactively. Its legacy is that of a cult title that attempted to translate a niche tabletop setting into a playable video game, achieving moderate critical success but not widespread acclaim.
Did You Know?
- The game is based on the Spanish tabletop role-playing game Anima: Beyond Fantasy.
- Players can freely switch between the two characters, The Bearer and Ergo Mundus, during fights.
- The game received 'mixed or average' reviews according to Metacritic.
Origins & Development
Anima: Gate of Memories debuted in 2016 as a video game adaptation of the Spanish tabletop role-playing system Anima: Beyond Fantasy. The title was crafted by Anima Project, a development studio tasked with translating the pen-and-paper fantasy experience into an interactive digital format. Publishing was handled by Badland Indie, a smaller label that shepherded the project to release. The game occupies a unique niche as a direct bridge between the tabletop RPG community and the broader video game audience, carrying the narrative world and character concepts of the original board game into a fully playable environment. As an action role-playing title, it represents a notable example of a Spanish-language tabletop property finding a life in the digital space, giving fans of the source material a chance to inhabit the same fantasy setting through an entirely different medium.
Gameplay & World Design
The game presents itself as a third-person action RPG set within the open world of Gaia, where players are free to roam and choose which tasks to undertake. This player-driven structure means that the decisions made throughout a playthrough carry real weight, ultimately shaping the game's ending in ways that reflect individual choices. At the heart of the combat system are two playable characters: The Bearer and Ergo Mundus. Only one of the pair can engage in active combat at any given moment, but players retain the ability to swap between them fluidly in the middle of a fight, creating a dynamic back-and-forth rhythm. The blend of exploration and real-time combat, combined with the open-world freedom and branching narrative consequences, gives the title a structure that rewards both methodical players and those who prefer to charge headlong into encounters.
Soundtrack & Audio Direction
The musical score for Anima: Gate of Memories was composed by two Spanish musicians with distinctly different backgrounds. Damian Sanchez, a composer, producer, sound designer, and audio director, runs his own music production company out of Valencia, Spain, and brought a broad range of audio expertise to the project. His collaborator, Marc Celma, is a composer whose fifteen-year career has been deeply rooted in the doom metal scene, most notably through his work with the band Mentat. The pairing of these two artists suggests a soundtrack that draws from both polished production sensibilities and heavier, atmospheric musical traditions. Critics singled out the soundtrack as one of the game's standout features, indicating that the collaboration between Sanchez and Celma delivered an audio experience that resonated strongly with players navigating the world of Gaia.
Critical Reception & Legacy
Upon release, Anima: Gate of Memories earned a mixed or average consensus on the review aggregator Metacritic, reflecting a divided critical response. Praise centered on the game's longevity, suggesting that the open-world structure and task-based progression offered players a substantial amount of content to engage with over time. The environments were also highlighted as a strength, reinforcing the visual and atmospheric appeal of the Gaia setting, while the soundtrack received particular commendation from reviewers. On the negative side, critics pointed to an uncooperative camera system that hindered the combat experience, tutorials that failed to adequately onboard new players, and voice acting that fell short of expectations. The overall picture is of a game with genuine strengths in its world-building and audio design, held back by mechanical and presentation issues that prevented it from achieving broader critical acclaim.
Frequently Asked Questions
What is Anima: Gate of Memories?
It is a 2016 third-person action RPG developed by Anima Project and published by Badland Indie. The title adapts the Spanish tabletop role-playing game *Anima: Beyond Fantasy* into an interactive video game experience.
Who are the playable characters in Anima: Gate of Memories?
Players control two figures, The Bearer and Ergo Mundus, though only one is active in combat at any given moment. You can swap between them mid-battle to take advantage of each character's distinct fighting style.
How does the open-world structure work in Anima: Gate of Memories?
The game is set in a world called Gaia, where players freely decide which tasks and quests to pursue rather than following a fixed sequence. The choices you make along the way ultimately determine which ending you receive.
What tabletop game inspired Anima: Gate of Memories?
The video game is an adaptation of *Anima: Beyond Fantasy*, a Spanish tabletop RPG. Anima Project handled development while Badland Indie took on publishing for the 2016 release.
How was Anima: Gate of Memories received by critics?
Reviews at the time of its 2016 launch were mixed, with critics divided on the title's overall quality. The dual-character combat system and player-driven quest structure were highlighted, but the game did not achieve universal praise.
More in Action role-playing video games 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
