ActRaiser
A 1990 hybrid of platforming and city-building simulation.
ActRaiser, a 1990 title for the Super Nintendo Entertainment System, was developed by Quintet and published by Enix. Its gameplay blends two distinct modes: side-scrolling action sequences and an overhead city-building simulation. A sequel, ActRaiser 2, followed in 1993. The game later reached the Wii's Virtual Console in 2007 across Europe, North America, and Japan, and a mobile phone version appeared in Japan in 2004. A remake, Actraiser Renaissance, launched on multiple platforms in 2021.
In the game, the player controls "The Master," though never directly. Instead, an angel is used during the simulation phases, and an animated statue is controlled in the action stages. The simulation mode tasks the player with guiding a fledgling civilization—starting with just two humans—toward prosperity. Actions include planning roads and using miracles like lightning, rain, sunlight, wind, and earthquakes. The angel can shoot arrows at monsters and help the Master by indicating where to build or use miracles. Flying monsters, emerging from four lairs per region, hinder progress. As the population grows, it can seal these lairs, eventually eliminating the monsters and raising the civilization level, which unlocks advanced buildings and increases the maximum population. The Master gains levels based on global population, boosting hit points and miracle points. Each area features two action sequences: one before the simulation and one near its end. Here, the player controls a humanlike statue, jumping between platforms and defeating monsters for points, with a boss fight concluding each stage. The final level is a boss marathon ending with the defeat of Tanzra.
The story follows the Master (called God in the Japanese version) in his conflict with Tanzra (Satan in the Japanese version), also known as "The Evil One." According to the instruction booklet, the Master lost a battle against Tanzra and his six lieutenants, retreating to his sky palace to heal and falling into a deep sleep. Tanzra then split the world into six lands, each ruled by a lieutenant, who turned the people to evil. After centuries, the Master awakens, weakened by a lack of belief. He regains his powers by defeating the lieutenants and rebuilding civilizations, communicating with people through prayer. After all lieutenants are slain, he assaults Tanzra's stronghold, Death Heim, and defeats him.
- Developer
- Quintet
- Publisher
- Enix
- Platform
- Super Nintendo Entertainment System
- Release year
- 1990
- Genre
- Platforming / City-building simulation
- Composer
- Yuzo Koshiro
Lore & Background
The player controls an angel during simulation sequences and a statue during action sequences. The simulation mode involves protecting and guiding a civilization, using miracles such as lightning, rain, and earthquakes. The action sequences require the player to defeat monsters and bosses. The plot follows a godlike being known as 'The Master' in his fight against Tanzra, after being defeated and losing his powers due to lack of belief.
Reader's Guide
ActRaiser is significant for blending two disparate genres—side-scrolling action and city-building simulation—into a cohesive whole. Its score by Yuzo Koshiro demonstrated the Super NES's audio capabilities. The game's religious allegory, with the protagonist originally named 'God' in the Japanese version, was altered for North American release due to Nintendo of America's content policies. The game spawned a sequel, ActRaiser 2, in 1993, and a remake, Actraiser Renaissance, in 2021. It was also ported to the Wii Virtual Console and mobile phones.
Did You Know?
- In the original Japanese version, the protagonist is named God and the antagonist is Satan.
- The game's North American release changed monster lair symbols from pentagrams to skull-like symbols.
- A version for Japanese mobile phones in 2004 omitted the town-building portions entirely.
- The original ActRaiser featured a stage called Alcaleone, which was not introduced in the remake Actraiser Renaissance.
The Dual-Mode Design
ActRaiser's defining design choice is its interlocking dual-mode structure, in which the player never directly controls the central figure, The Master, but instead alternates between two distinct avatars. During overhead simulation phases, the player guides an angel who oversees a fledgling civilization that begins with just two humans. The angel encourages population growth through road planning and the deployment of elemental miracles—lightning, rain, sunlight, wind, and earthquakes—while also fending off flying creatures with arrows and pointing the Master toward optimal building sites. A persistent threat comes from four monster lairs that continuously spawn hostile creatures; as the population grows, the player can seal these lairs, raising the region's civilization tier and unlocking more advanced structures. The Master's own power scales with total world population, boosting hit points and the SP pool needed for miracles. Between simulation stretches, the player takes control of a living statue in side-scrolling action segments, leaping across platforms, defeating enemies, and ultimately facing a boss. The game's final stretch is a pure action boss marathon that culminates in the confrontation with Tanzra.
A God's Long Sleep and Return
The narrative frames a cosmic struggle between a deity and an adversary, with the protagonist called God in the Japanese release and the antagonist named Satan. The instruction booklet establishes that the Master was once bested in battle by Tanzra and his six lieutenants, forcing him to retreat to his sky palace where he fell into a prolonged slumber. During his absence, Tanzra carved the world into six territories, each governed by one of his lieutenants who corrupted the inhabitants. Centuries later the Master stirs, fully healed but stripped of his divine power because the world has forgotten to believe in him. His recovery is tied to faith: by rebuilding the six civilizations and re-establishing communication through prayer, he regains his strength and systematically defeats each lieutenant. The climax sees him storming Death Heim, Tanzra's fortress, and delivering the final blow. The denouement carries a quiet philosophical weight. The Master and his angelic servant revisit the thriving towns they nurtured, only to find the temples standing empty. The people no longer pray because they can now solve their own problems. Satisfied, the Master and his servant ascend back to the heavens, vowing to return only if needed again.
Faith, Censorship, and Localization
ActRaiser has long been read as a secular allegory for Judeo-Christian monotheism, a reading made explicit in the original Japanese version where the hero is literally named God and the villain Satan. When Nintendo of America prepared the title for Western shelves in the early 1990s, its then-strict content policy—designed to block anything it deemed potentially offensive—prohibited overtly religious themes. The protagonist was therefore renamed The Master, and the antagonist became known simply as The Evil One. Yet the underlying theology remains unmistakable: the hero traverses the globe aboard a cloud-borne palace, is accompanied by an angel, slays demons, breathes life into a statue, performs elemental miracles, and is the object of public prayer. The game's bosses draw on a wide range of mythologies, including Greek and Hindu traditions. The closing scene deepens the religious commentary: the Master discovers his temples have fallen silent because his people no longer feel dependent on a higher power. Rather than punishing them, he simply departs, leaving the door open for a future need.
A Decades-Long Afterlife
Although ActRaiser was a one-time 1990 release on the Super Nintendo Entertainment System, developed by Quintet and published by Enix, its afterlife has been remarkably long. A direct sequel, ActRaiser 2, arrived in 1993 on the same console, extending the formula. In 2004 a port appeared on European mobile phones, bringing the experience to a new generation of handheld devices. Seven years later, in 2007, the original title was made available through the Wii's Virtual Console download service across Europe, North America, and Japan, introducing it to players who may never have owned a Super NES. The most recent chapter came in 2021 with Actraiser Renaissance, a remake that brought the game to several modern platforms. Each re-release has given the title a fresh audience while preserving the core blend of godlike simulation and platforming action that made the original stand out in the SNES library. The game's ability to travel across decades and hardware speaks to the enduring appeal of its unique design.
Frequently Asked Questions
What is ActRaiser?
ActRaiser is a 1990 Super Nintendo title that fuses side-scrolling platforming with an overhead town-building simulation. It was developed by Quintet and published by Enix.
How does ActRaiser's gameplay work?
The game alternates between two distinct modes: you battle enemies and bosses in horizontal scrolling action stages, then switch to a top-down simulation where you grow and develop your settlement. This dual structure is what sets it apart from most other SNES releases.
Who do you actually play as in ActRaiser?
You never directly control "The Master" himself; instead, he acts through an angel that you pilot during the action sequences. The Master's will is expressed via this angelic proxy in combat.
Who composed the ActRaiser soundtrack?
Yuzo Koshiro crafted the music for the original 1990 release. Fans frequently cite his score as one of the standout soundtracks of the SNES era.
Is there a modern version of ActRaiser?
Yes—a full remake titled Actraiser Renaissance launched across multiple platforms in 2021. Prior to that, the original appeared on the Wii's Virtual Console in 2007 and as a mobile download in Japan in 2004.
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